Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentFile/ParticlesFile.cs
2022-02-26 02:43:01 +09:00

32 lines
1.1 KiB
C#

using System.Xml.Linq;
#if CLIENT
using Barotrauma.Particles;
#endif
namespace Barotrauma
{
[RequiredByCorePackage]
[NotSyncedInMultiplayer]
#if CLIENT
sealed class ParticlesFile : GenericPrefabFile<ParticlePrefab>
{
public ParticlesFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier);
protected override bool MatchesPlural(Identifier identifier) => identifier == "prefabs" || identifier == "particles";
protected override PrefabCollection<ParticlePrefab> prefabs => ParticlePrefab.Prefabs;
protected override ParticlePrefab CreatePrefab(ContentXElement element)
{
return new ParticlePrefab(element, this);
}
public override Md5Hash CalculateHash() => Md5Hash.Blank;
}
#else
sealed class ParticlesFile : OtherFile
{
public ParticlesFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } //this content type doesn't do anything on a server
}
#endif
}