Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
Juan Pablo Arce 4206f6db42 Unstable 0.17.3.0
2022-03-22 14:44:56 -03:00

1758 lines
80 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.MapCreatures.Behavior;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using System.Collections.Immutable;
namespace Barotrauma
{
partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
{
public static bool ShowItems = true, ShowWires = true;
private readonly List<PosInfo> positionBuffer = new List<PosInfo>();
private readonly List<ItemComponent> activeHUDs = new List<ItemComponent>();
private readonly List<SerializableEntityEditor> activeEditors = new List<SerializableEntityEditor>();
public GUIComponentStyle IconStyle { get; private set; } = null;
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
{
if (interactionType == CampaignMode.InteractionType.None)
{
IconStyle = null;
}
else
{
IconStyle = GUIStyle.GetComponentStyle($"CampaignInteractionIcon.{interactionType}");
}
}
public IEnumerable<ItemComponent> ActiveHUDs => activeHUDs;
public float LastImpactSoundTime;
public const float ImpactSoundInterval = 0.2f;
private float editingHUDRefreshTimer;
private ContainedItemSprite activeContainedSprite;
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
public float DrawDepthOffset;
private bool fakeBroken;
public bool FakeBroken
{
get { return fakeBroken; }
set
{
if (value != fakeBroken)
{
fakeBroken = value;
SetActiveSprite();
}
}
}
private Sprite activeSprite;
public override Sprite Sprite
{
get { return activeSprite; }
}
public override Rectangle Rect
{
get { return base.Rect; }
set
{
cachedVisibleSize = null;
base.Rect = value;
}
}
public override bool DrawBelowWater => (!(Screen.Selected is SubEditorScreen editor) || !editor.WiringMode || !isWire || !isLogic) && (base.DrawBelowWater || ParentInventory is CharacterInventory);
public override bool DrawOverWater => base.DrawOverWater || (IsSelected || Screen.Selected is SubEditorScreen editor && editor.WiringMode) && (isWire || isLogic);
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning
{
get
{
if (itemInUseWarning == null)
{
itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
textColor: GUIStyle.Orange, color: Color.Black,
textAlignment: Alignment.Center, style: "OuterGlow");
}
return itemInUseWarning;
}
}
public override bool SelectableInEditor
{
get
{
if (GameMain.SubEditorScreen.IsSubcategoryHidden(Prefab.Subcategory))
{
return false;
}
if (!SubEditorScreen.IsLayerVisible(this)) { return false;}
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
}
}
public float GetDrawDepth()
{
return GetDrawDepth(SpriteDepth + DrawDepthOffset, Sprite);
}
public Color GetSpriteColor()
{
Color color = spriteColor;
if (Prefab.UseContainedSpriteColor && ownInventory != null)
{
foreach (Item item in ContainedItems)
{
color = item.ContainerColor;
break;
}
}
return color;
}
public Color GetInventoryIconColor()
{
Color color = InventoryIconColor;
if (Prefab.UseContainedInventoryIconColor && ownInventory != null)
{
foreach (Item item in ContainedItems)
{
color = item.ContainerColor;
break;
}
}
return color;
}
partial void SetActiveSpriteProjSpecific()
{
activeSprite = Prefab.Sprite;
activeContainedSprite = null;
Holdable holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Attached)
{
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.UseWhenAttached)
{
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
}
if (Container != null)
{
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.MatchesContainer(Container))
{
activeContainedSprite = containedSprite;
activeSprite = containedSprite.Sprite;
UpdateSpriteStates(0.0f);
return;
}
}
}
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
for (int i = 0; i < Prefab.BrokenSprites.Length;i++)
{
if (Prefab.BrokenSprites[i].FadeIn) { continue; }
float minCondition = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
if (displayCondition <= minCondition || displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
{
activeSprite = Prefab.BrokenSprites[i].Sprite;
break;
}
}
}
partial void InitProjSpecific()
{
Prefab.Sprite?.EnsureLazyLoaded();
Prefab.InventoryIcon?.EnsureLazyLoaded();
foreach (BrokenItemSprite brokenSprite in Prefab.BrokenSprites)
{
brokenSprite.Sprite.EnsureLazyLoaded();
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
}
SetActiveSprite();
UpdateSpriteStates(0.0f);
}
private Vector2? cachedVisibleSize;
public void ResetCachedVisibleSize()
{
cachedVisibleSize = null;
}
public override bool IsVisible(Rectangle worldView)
{
// Inside of a container
if (container != null)
{
return false;
}
//no drawable components and the body has been disabled = nothing to draw
if (!hasComponentsToDraw && body != null && !body.Enabled)
{
return false;
}
Vector2 size;
if (cachedVisibleSize.HasValue)
{
size = cachedVisibleSize.Value;
}
else
{
float padding = 100.0f;
size = new Vector2(rect.Width + padding, rect.Height + padding);
foreach (IDrawableComponent drawable in drawableComponents)
{
size.X = Math.Max(drawable.DrawSize.X, size.X);
size.Y = Math.Max(drawable.DrawSize.Y, size.Y);
}
size *= 0.5f;
cachedVisibleSize = size;
}
//cache world position so we don't need to calculate it 4 times
Vector2 worldPosition = WorldPosition;
if (worldPosition.X - size.X > worldView.Right || worldPosition.X + size.X < worldView.X) return false;
if (worldPosition.Y + size.Y < worldView.Y - worldView.Height || worldPosition.Y - size.Y > worldView.Y) return false;
return true;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!Visible || (!editing && HiddenInGame) || !SubEditorScreen.IsLayerVisible(this)) { return; }
if (editing)
{
if (isWire)
{
if (!ShowWires) { return; }
}
else if (!ShowItems) { return; }
}
Color color = IsIncludedInSelection && editing ? GUIStyle.Blue : IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUIStyle.Orange * Math.Max(GetSpriteColor().A / (float) byte.MaxValue, 0.1f) : GetSpriteColor();
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
bool isWiringMode = editing && SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode() && !isWire && parentInventory == null;
bool renderTransparent = isWiringMode && GetComponent<ConnectionPanel>() == null;
if (renderTransparent) { color *= 0.15f; }
BrokenItemSprite fadeInBrokenSprite = null;
float fadeInBrokenSpriteAlpha = 0.0f;
float displayCondition = FakeBroken ? 0.0f : ConditionPercentage;
Vector2 drawOffset = Vector2.Zero;
if (displayCondition < MaxCondition)
{
for (int i = 0; i < Prefab.BrokenSprites.Length; i++)
{
if (Prefab.BrokenSprites[i].FadeIn)
{
float min = i > 0 ? Prefab.BrokenSprites[i - i].MaxConditionPercentage : 0.0f;
float max = Prefab.BrokenSprites[i].MaxConditionPercentage;
fadeInBrokenSpriteAlpha = 1.0f - ((displayCondition - min) / (max - min));
if (fadeInBrokenSpriteAlpha > 0.0f && fadeInBrokenSpriteAlpha <= 1.0f)
{
fadeInBrokenSprite = Prefab.BrokenSprites[i];
}
continue;
}
if (displayCondition <= Prefab.BrokenSprites[i].MaxConditionPercentage)
{
activeSprite = Prefab.BrokenSprites[i].Sprite;
drawOffset = Prefab.BrokenSprites[i].Offset.ToVector2() * Scale;
break;
}
}
}
float depth = GetDrawDepth();
if (isWiringMode && isLogic && !PlayerInput.IsShiftDown()) { depth = 0.01f; }
if (activeSprite != null)
{
SpriteEffects oldEffects = activeSprite.effects;
activeSprite.effects ^= SpriteEffects;
SpriteEffects oldBrokenSpriteEffects = SpriteEffects.None;
if (fadeInBrokenSprite != null && fadeInBrokenSprite.Sprite != activeSprite)
{
oldBrokenSpriteEffects = fadeInBrokenSprite.Sprite.effects;
fadeInBrokenSprite.Sprite.effects ^= SpriteEffects;
}
if (body == null)
{
if (Prefab.ResizeHorizontal || Prefab.ResizeVertical)
{
Vector2 size = new Vector2(rect.Width, rect.Height);
if (color.A > 0)
{
activeSprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + drawOffset,
size, color: color,
textureScale: Vector2.One * Scale,
depth: depth);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: d);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flippedX && Prefab.CanSpriteFlipX ? rotationRad : -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
size, color: color,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
}
}
else
{
Vector2 origin = activeSprite.Origin;
if ((activeSprite.effects & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
{
origin.X = activeSprite.SourceRect.Width - origin.X;
}
if ((activeSprite.effects & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically)
{
origin.Y = activeSprite.SourceRect.Height - origin.Y;
}
if (color.A > 0)
{
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
fadeInBrokenSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, d);
}
}
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
{
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.001f);
Prefab.DamagedInfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, Infector.HealthColor, Prefab.DamagedInfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.002f);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rot = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
bool flipX = flippedX && Prefab.CanSpriteFlipX;
bool flipY = flippedY && Prefab.CanSpriteFlipY;
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, flipX ^ flipY ? rotationRad : -rotationRad) * Scale;
if (flipX) { offset.X = -offset.X; }
if (flipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
rotationRad + rot, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
}
}
else if (body.Enabled)
{
var holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Picker?.AnimController != null)
{
if (!back) { return; }
float depthStep = 0.000001f;
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightArm);
if (holdLimb?.ActiveSprite != null)
{
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() + depthStep * 2;
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
{
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Max(wearableSprite.Sprite.Depth + depthStep, depth); }
}
}
}
else if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm);
if (holdLimb?.ActiveSprite != null)
{
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() - depthStep * 2;
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
{
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Min(wearableSprite.Sprite.Depth - depthStep, depth); }
}
}
}
}
body.Draw(spriteBatch, activeSprite, color, depth, Scale);
if (fadeInBrokenSprite != null)
{
float d = Math.Min(depth + (fadeInBrokenSprite.Sprite.Depth - activeSprite.Depth - 0.000001f), 0.999f);
body.Draw(spriteBatch, fadeInBrokenSprite.Sprite, color * fadeInBrokenSpriteAlpha, d, Scale);
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
var ca = (float)Math.Cos(-body.Rotation);
var sa = (float)Math.Sin(-body.Rotation);
Vector2 transformedOffset = new Vector2(ca * offset.X + sa * offset.Y, -sa * offset.X + ca * offset.Y);
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + transformedOffset.X, -(DrawPosition.Y + transformedOffset.Y)), color,
-body.Rotation + rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
foreach (var upgrade in Upgrades)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
foreach (var decorativeSprite in upgradeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
float rotation = decorativeSprite.GetRotation(ref spriteAnimState[decorativeSprite].RotationState, spriteAnimState[decorativeSprite].RandomRotationFactor);
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X + offset.X, -(DrawPosition.Y + offset.Y)), color,
rotation, decorativeSprite.GetScale(spriteAnimState[decorativeSprite].RandomScaleFactor) * Scale, activeSprite.effects,
depth: depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth));
}
}
activeSprite.effects = oldEffects;
if (fadeInBrokenSprite != null && fadeInBrokenSprite.Sprite != activeSprite)
{
fadeInBrokenSprite.Sprite.effects = oldBrokenSpriteEffects;
}
}
//use a backwards for loop because the drawable components may disable drawing,
//causing them to be removed from the list
for (int i = drawableComponents.Count - 1; i >= 0; i--)
{
drawableComponents[i].Draw(spriteBatch, editing, depth);
}
if (GameMain.DebugDraw)
{
body?.DebugDraw(spriteBatch, Color.White);
if (GetComponent<TriggerComponent>()?.PhysicsBody is PhysicsBody triggerBody)
{
triggerBody.UpdateDrawPosition();
triggerBody.DebugDraw(spriteBatch, Color.White);
}
}
if (editing && IsSelected && PlayerInput.KeyDown(Keys.Space))
{
if (GetComponent<ElectricalDischarger>() is { } discharger)
{
discharger.DrawElectricity(spriteBatch);
}
}
if (!editing || (body != null && !body.Enabled))
{
return;
}
if (IsSelected || IsHighlighted)
{
Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
foreach (Rectangle t in Prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
Vector2 rectWorldPos = new Vector2(transformedTrigger.X, transformedTrigger.Y);
if (Submarine != null) rectWorldPos += Submarine.Position;
rectWorldPos.Y = -rectWorldPos.Y;
GUI.DrawRectangle(spriteBatch,
rectWorldPos,
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
GUIStyle.Green,
false,
0,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
}
}
if (!ShowLinks || GUI.DisableHUD) { return; }
foreach (MapEntity e in linkedTo)
{
bool isLinkAllowed = Prefab.IsLinkAllowed(e.Prefab);
Color lineColor = GUIStyle.Red * 0.5f;
if (isLinkAllowed)
{
lineColor = e is Item i && (DisplaySideBySideWhenLinked || i.DisplaySideBySideWhenLinked) ? Color.Purple * 0.5f : Color.LightGreen * 0.5f;
}
Vector2 from = new Vector2(WorldPosition.X, -WorldPosition.Y);
Vector2 to = new Vector2(e.WorldPosition.X, -e.WorldPosition.Y);
GUI.DrawLine(spriteBatch, from, to, lineColor * 0.25f, width: 3);
GUI.DrawLine(spriteBatch, from, to, lineColor, width: 1);
//GUI.DrawString(spriteBatch, from, $"Linked to {e.Name}", lineColor, Color.Black * 0.5f);
}
}
partial void OnCollisionProjSpecific(float impact)
{
if (impact > 1.0f &&
Container == null &&
!string.IsNullOrEmpty(Prefab.ImpactSoundTag) &&
Timing.TotalTime > LastImpactSoundTime + ImpactSoundInterval)
{
LastImpactSoundTime = (float)Timing.TotalTime;
SoundPlayer.PlaySound(Prefab.ImpactSoundTag, WorldPosition, hullGuess: CurrentHull);
}
}
public void UpdateSpriteStates(float deltaTime)
{
if (activeContainedSprite != null)
{
if (activeContainedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
else
{
foreach (var containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.Sprite != activeSprite && containedSprite.DecorativeSpriteBehavior == ContainedItemSprite.DecorativeSpriteBehaviorType.HideWhenNotVisible)
{
foreach (DecorativeSprite decorativeSprite in Prefab.DecorativeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = false;
}
return;
}
}
}
if (Prefab.DecorativeSpriteGroups.Count > 0)
{
DecorativeSprite.UpdateSpriteStates(Prefab.DecorativeSpriteGroups, spriteAnimState, ID, deltaTime, ConditionalMatches);
}
foreach (var upgrade in Upgrades)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
foreach (var decorativeSprite in upgradeSprites)
{
var spriteState = spriteAnimState[decorativeSprite];
spriteState.IsActive = true;
foreach (var conditional in decorativeSprite.IsActiveConditionals)
{
if (!ConditionalMatches(conditional))
{
spriteState.IsActive = false;
break;
}
}
}
}
}
public override void UpdateEditing(Camera cam, float deltaTime)
{
if (editingHUD == null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen);
editingHUDRefreshTimer = 1.0f;
}
if (editingHUDRefreshTimer <= 0.0f)
{
activeEditors.ForEach(e => e?.RefreshValues());
editingHUDRefreshTimer = 1.0f;
}
if (Screen.Selected != GameMain.SubEditorScreen) { return; }
if (GetComponent<ElectricalDischarger>() is { } discharger)
{
if (PlayerInput.KeyDown(Keys.Space))
{
discharger.FindNodes(WorldPosition, discharger.Range);
}
else
{
discharger.IsActive = false;
}
}
if (Character.Controlled == null) { activeHUDs.Clear(); }
foreach (ItemComponent ic in components)
{
ic.UpdateEditing(deltaTime);
}
if (!Linkable) { return; }
if (!PlayerInput.KeyDown(Keys.Space)) { return; }
bool lClick = PlayerInput.PrimaryMouseButtonClicked();
bool rClick = PlayerInput.SecondaryMouseButtonClicked();
if (!lClick && !rClick) { return; }
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
var otherEntity = mapEntityList.FirstOrDefault(e => e != this && e.IsHighlighted && e.IsMouseOn(position));
if (otherEntity != null)
{
if (linkedTo.Contains(otherEntity))
{
linkedTo.Remove(otherEntity);
if (otherEntity.linkedTo != null && otherEntity.linkedTo.Contains(this))
{
otherEntity.linkedTo.Remove(this);
}
}
else
{
linkedTo.Add(otherEntity);
if (otherEntity.Linkable && otherEntity.linkedTo != null)
{
otherEntity.linkedTo.Add(this);
}
}
}
}
public GUIComponent CreateEditingHUD(bool inGame = false)
{
activeEditors.Clear();
int heightScaled = (int)(20 * GUI.Scale);
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null)
{
CanTakeKeyBoardFocus = false,
Spacing = (int)(25 * GUI.Scale)
};
var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUIStyle.LargeFont) { UserData = this };
activeEditors.Add(itemEditor);
itemEditor.Children.First().Color = Color.Black * 0.7f;
if (!inGame)
{
//create a tag picker for item containers to make it easier to pick relevant tags for PreferredContainers
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer != null)
{
var tagsField = itemEditor.Fields["Tags".ToIdentifier()].First().Parent;
//find all the items that can be put inside the container and add their PreferredContainer identifiers/tags to the available tags
ImmutableHashSet<Identifier> availableTags = ItemPrefab.Prefabs
.Where(ip => itemContainer.CanBeContained(ip))
.SelectMany(ip => ip.PreferredContainers.SelectMany(pc => pc.Primary.Union(pc.Secondary)))
//remove identifiers from the available container tags
//(otherwise the list will include many irrelevant options,
//e.g. "weldingtool" because a welding fuel tank can be placed inside the container, etc)
.Where(t => !ItemPrefab.Prefabs.Any(ip => ip.Identifier == t))
.ToImmutableHashSet();
new GUIButton(new RectTransform(new Vector2(0.1f, 1), tagsField.RectTransform, Anchor.TopRight), "...")
{
OnClicked = (bt, userData) => { CreateTagPicker(tagsField.GetChild<GUITextBox>(), availableTags); return true; }
};
}
if (Linkable)
{
var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("HoldToLink"), font: GUIStyle.SmallFont);
var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("AllowedLinks"), font: GUIStyle.SmallFont);
LocalizedString allowedItems = AllowedLinks.None() ? TextManager.Get("None") : string.Join(", ", AllowedLinks);
itemsText.Text = TextManager.AddPunctuation(':', itemsText.Text, allowedItems);
itemEditor.AddCustomContent(linkText, 1);
itemEditor.AddCustomContent(itemsText, 2);
linkText.TextColor = GUIStyle.Orange;
itemsText.TextColor = GUIStyle.Orange;
}
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f,
CanBeFocused = true
};
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
Enabled = Prefab.CanFlipX,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
me.FlipX(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipX(relativeToSub: false); }
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"), style: "GUIButtonSmall")
{
ToolTip = TextManager.Get("MirrorEntityYToolTip"),
Enabled = Prefab.CanFlipY,
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
me.FlipY(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipY(relativeToSub: false); }
return true;
}
};
if (Sprite != null)
{
var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"), style: "GUIButtonSmall");
reloadTextureButton.OnClicked += (button, data) =>
{
Sprite.ReloadXML();
Sprite.ReloadTexture(updateAllSprites: true);
return true;
};
}
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"), style: "GUIButtonSmall")
{
OnClicked = (button, data) =>
{
foreach (MapEntity me in SelectedList)
{
(me as Item)?.Reset();
(me as Structure)?.Reset();
}
if (!SelectedList.Contains(this)) { Reset(); }
CreateEditingHUD();
return true;
}
};
buttonContainer.RectTransform.MinSize = new Point(0, buttonContainer.RectTransform.Children.Max(c => c.MinSize.Y));
buttonContainer.RectTransform.IsFixedSize = true;
itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Select(b => ((GUIButton)b).TextBlock));
if (Submarine.MainSub?.Info?.Type == SubmarineType.OutpostModule)
{
GUITickBox tickBox = new GUITickBox(new RectTransform(new Point(listBox.Content.Rect.Width, 10)), TextManager.Get("sp.structure.removeiflinkedoutpostdoorinuse.name"))
{
Font = GUIStyle.SmallFont,
Selected = RemoveIfLinkedOutpostDoorInUse,
ToolTip = TextManager.Get("sp.structure.removeiflinkedoutpostdoorinuse.description"),
OnSelected = (tickBox) =>
{
RemoveIfLinkedOutpostDoorInUse = tickBox.Selected;
return true;
}
};
itemEditor.AddCustomContent(tickBox, 1);
}
}
foreach (ItemComponent ic in components)
{
if (inGame)
{
if (!ic.AllowInGameEditing) { continue; }
if (SerializableProperty.GetProperties<InGameEditable>(ic).Count == 0 &&
!SerializableProperty.GetProperties<ConditionallyEditable>(ic).Any(p => p.GetAttribute<ConditionallyEditable>().IsEditable(ic)))
{
continue;
}
}
else
{
if (ic.requiredItems.Count == 0 && ic.DisabledRequiredItems.Count == 0 && SerializableProperty.GetProperties<Editable>(ic).Count == 0) { continue; }
}
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), listBox.Content.RectTransform), style: "HorizontalLine");
var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame, titleFont: GUIStyle.SubHeadingFont) { UserData = ic };
componentEditor.Children.First().Color = Color.Black * 0.7f;
activeEditors.Add(componentEditor);
if (inGame)
{
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
continue;
}
List<RelatedItem> requiredItems = new List<RelatedItem>();
foreach (var kvp in ic.requiredItems)
{
foreach (RelatedItem relatedItem in kvp.Value)
{
requiredItems.Add(relatedItem);
}
}
requiredItems.AddRange(ic.DisabledRequiredItems);
foreach (RelatedItem relatedItem in requiredItems)
{
//TODO: add to localization
var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)),
relatedItem.Type.ToString() + " required", font: GUIStyle.SmallFont)
{
Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f)
};
textBlock.RectTransform.IsFixedSize = true;
componentEditor.AddCustomContent(textBlock, 1);
GUITextBox namesBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), textBlock.RectTransform, Anchor.CenterRight))
{
Font = GUIStyle.SmallFont,
Text = relatedItem.JoinedIdentifiers,
OverflowClip = true
};
textBlock.RectTransform.Resize(new Point(textBlock.Rect.Width, namesBox.RectTransform.MinSize.Y));
namesBox.OnDeselected += (textBox, key) =>
{
relatedItem.JoinedIdentifiers = textBox.Text;
textBox.Text = relatedItem.JoinedIdentifiers;
};
namesBox.OnEnterPressed += (textBox, text) =>
{
relatedItem.JoinedIdentifiers = text;
textBox.Text = relatedItem.JoinedIdentifiers;
return true;
};
}
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
}
PositionEditingHUD();
SetHUDLayout();
return editingHUD;
}
private ImmutableArray<DecorativeSprite> GetUpgradeSprites(Upgrade upgrade)
{
var upgradeSprites = upgrade.Prefab.DecorativeSprites;
if (Prefab.UpgradeOverrideSprites.ContainsKey(upgrade.Prefab.Identifier))
{
upgradeSprites = Prefab.UpgradeOverrideSprites[upgrade.Prefab.Identifier];
}
return upgradeSprites;
}
public override bool AddUpgrade(Upgrade upgrade, bool createNetworkEvent = false)
{
if (upgrade.Prefab.IsWallUpgrade) { return false; }
bool result = base.AddUpgrade(upgrade, createNetworkEvent);
if (result && !upgrade.Disposed)
{
var upgradeSprites = GetUpgradeSprites(upgrade);
if (upgradeSprites.Any())
{
foreach (DecorativeSprite decorativeSprite in upgradeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
spriteAnimState.Add(decorativeSprite, new DecorativeSprite.State());
}
UpdateSpriteStates(0.0f);
}
}
return result;
}
private void CreateTagPicker(GUITextBox textBox, IEnumerable<Identifier> availableTags)
{
var msgBox = new GUIMessageBox("", "", new LocalizedString[] { TextManager.Get("Cancel") }, new Vector2(0.2f, 0.5f), new Point(300, 400));
msgBox.Buttons[0].OnClicked = msgBox.Close;
var textList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.8f), msgBox.Content.RectTransform, Anchor.TopCenter))
{
OnSelected = (component, userData) =>
{
string text = userData as string ?? "";
AddTag(text);
textBox.Text = Tags;
msgBox.Close();
return true;
}
};
foreach (var availableTag in availableTags.ToList().OrderBy(t => t))
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), textList.Content.RectTransform) { MinSize = new Point(0, 20) },
ToolBox.LimitString(availableTag.Value, GUIStyle.Font, textList.Content.Rect.Width))
{
UserData = availableTag
};
}
}
/// <summary>
/// Reposition currently active item interfaces to make sure they don't overlap with each other
/// </summary>
private void SetHUDLayout()
{
//reset positions first
List<GUIComponent> elementsToMove = new List<GUIComponent>();
if (editingHUD != null && editingHUD.UserData == this &&
((HasInGameEditableProperties && Character.Controlled?.SelectedConstruction == this) || Screen.Selected == GameMain.SubEditorScreen))
{
elementsToMove.Add(editingHUD);
}
debugInitialHudPositions.Clear();
foreach (ItemComponent ic in activeHUDs)
{
if (ic.GuiFrame == null || ic.AllowUIOverlap || ic.GetLinkUIToComponent() != null) { continue; }
//if the frame covers nearly all of the screen, don't trying to prevent overlaps because it'd fail anyway
if (ic.GuiFrame.Rect.Width >= GameMain.GraphicsWidth * 0.9f && ic.GuiFrame.Rect.Height >= GameMain.GraphicsHeight * 0.9f) { continue; }
ic.GuiFrame.RectTransform.ScreenSpaceOffset = Point.Zero;
elementsToMove.Add(ic.GuiFrame);
debugInitialHudPositions.Add(ic.GuiFrame.Rect);
}
List<Rectangle> disallowedAreas = new List<Rectangle>();
if (GameMain.GameSession?.CrewManager != null && Screen.Selected == GameMain.GameScreen)
{
int disallowedPadding = (int)(50 * GUI.Scale);
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetActiveCrewArea());
disallowedAreas.Add(new Rectangle(
HUDLayoutSettings.ChatBoxArea.X - disallowedPadding, HUDLayoutSettings.ChatBoxArea.Y,
HUDLayoutSettings.ChatBoxArea.Width + disallowedPadding, HUDLayoutSettings.ChatBoxArea.Height));
}
if (Screen.Selected is SubEditorScreen editor)
{
disallowedAreas.Add(editor.EntityMenu.Rect);
disallowedAreas.Add(editor.TopPanel.Rect);
disallowedAreas.Add(editor.ToggleEntityMenuButton.Rect);
}
GUI.PreventElementOverlap(elementsToMove, disallowedAreas,
new Rectangle(
0, 20,
GameMain.GraphicsWidth,
HUDLayoutSettings.InventoryTopY > 0 ? HUDLayoutSettings.InventoryTopY - 40 : GameMain.GraphicsHeight - 80));
//System.Diagnostics.Debug.WriteLine("after: " + elementsToMove[0].Rect.ToString() + " " + elementsToMove[1].Rect.ToString());
foreach (ItemComponent ic in activeHUDs)
{
if (ic.GuiFrame == null) { continue; }
var linkUIToComponent = ic.GetLinkUIToComponent();
if (linkUIToComponent == null) { continue; }
ic.GuiFrame.RectTransform.ScreenSpaceOffset = linkUIToComponent.GuiFrame.RectTransform.ScreenSpaceOffset;
}
}
private readonly List<Rectangle> debugInitialHudPositions = new List<Rectangle>();
private readonly List<ItemComponent> prevActiveHUDs = new List<ItemComponent>();
private readonly List<ItemComponent> activeComponents = new List<ItemComponent>();
private readonly List<ItemComponent> maxPriorityHUDs = new List<ItemComponent>();
public void UpdateHUD(Camera cam, Character character, float deltaTime)
{
bool editingHUDCreated = false;
if ((HasInGameEditableProperties && (character.SelectedConstruction == this || EditableWhenEquipped)) ||
Screen.Selected == GameMain.SubEditorScreen)
{
GUIComponent prevEditingHUD = editingHUD;
UpdateEditing(cam, deltaTime);
editingHUDCreated = editingHUD != null && editingHUD != prevEditingHUD;
}
if (editingHUD == null ||
!(GUI.KeyboardDispatcher.Subscriber is GUITextBox textBox) ||
!editingHUD.IsParentOf(textBox))
{
editingHUDRefreshTimer -= deltaTime;
}
prevActiveHUDs.Clear();
prevActiveHUDs.AddRange(activeHUDs);
activeComponents.Clear();
activeComponents.AddRange(components);
foreach (MapEntity entity in linkedTo)
{
if (Prefab.IsLinkAllowed(entity.Prefab) && entity is Item i)
{
if (!i.DisplaySideBySideWhenLinked) { continue; }
activeComponents.AddRange(i.components);
}
}
activeHUDs.Clear();
//the HUD of the component with the highest priority will be drawn
//if all components have a priority of 0, all of them are drawn
maxPriorityHUDs.Clear();
bool DrawHud(ItemComponent ic) => ic.ShouldDrawHUD(character) && (ic.CanBeSelected && ic.HasRequiredItems(character, addMessage: false) || (character.HasEquippedItem(this) && ic.DrawHudWhenEquipped));
foreach (ItemComponent ic in activeComponents)
{
if (ic.HudPriority > 0 && DrawHud(ic) && (maxPriorityHUDs.Count == 0 || ic.HudPriority >= maxPriorityHUDs[0].HudPriority))
{
if (maxPriorityHUDs.Count > 0 && ic.HudPriority > maxPriorityHUDs[0].HudPriority) { maxPriorityHUDs.Clear(); }
maxPriorityHUDs.Add(ic);
}
}
if (maxPriorityHUDs.Count > 0)
{
activeHUDs.AddRange(maxPriorityHUDs);
}
else
{
foreach (ItemComponent ic in activeComponents)
{
if (DrawHud(ic))
{
activeHUDs.Add(ic);
}
}
}
activeHUDs.Sort((h1, h2) => { return h2.HudLayer.CompareTo(h1.HudLayer); });
//active HUDs have changed, need to reposition
if (!prevActiveHUDs.SequenceEqual(activeHUDs) || editingHUDCreated)
{
SetHUDLayout();
}
Rectangle mergedHUDRect = Rectangle.Empty;
foreach (ItemComponent ic in activeHUDs)
{
ic.UpdateHUD(character, deltaTime, cam);
if (ic.GuiFrame != null && ic.GuiFrame.Rect.Height < GameMain.GraphicsHeight)
{
mergedHUDRect = mergedHUDRect == Rectangle.Empty ?
ic.GuiFrame.Rect :
Rectangle.Union(mergedHUDRect, ic.GuiFrame.Rect);
}
}
if (mergedHUDRect != Rectangle.Empty)
{
if (itemInUseWarning != null) { itemInUseWarning.Visible = false; }
foreach (Character otherCharacter in Character.CharacterList)
{
if (otherCharacter != character &&
otherCharacter.SelectedConstruction == this)
{
ItemInUseWarning.Visible = true;
if (mergedHUDRect.Width > GameMain.GraphicsWidth / 2) { mergedHUDRect.Inflate(-GameMain.GraphicsWidth / 4, 0); }
itemInUseWarning.RectTransform.ScreenSpaceOffset = new Point(mergedHUDRect.X, mergedHUDRect.Bottom);
itemInUseWarning.RectTransform.NonScaledSize = new Point(mergedHUDRect.Width, (int)(50 * GUI.Scale));
if (itemInUseWarning.UserData != otherCharacter)
{
itemInUseWarning.Text = TextManager.GetWithVariable("ItemInUse", "[character]", otherCharacter.Name);
itemInUseWarning.UserData = otherCharacter;
}
break;
}
}
}
}
public void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
{
if (HasInGameEditableProperties && (character.SelectedConstruction == this || EditableWhenEquipped))
{
DrawEditing(spriteBatch, cam);
}
foreach (ItemComponent ic in activeHUDs)
{
if (ic.CanBeSelected)
{
ic.DrawHUD(spriteBatch, character);
}
}
if (GameMain.DebugDraw)
{
int i = 0;
foreach (ItemComponent ic in activeHUDs)
{
if (i >= debugInitialHudPositions.Count) { break; }
if (activeHUDs[i].GuiFrame == null) { continue; }
if (ic.GuiFrame == null || ic.AllowUIOverlap || ic.GetLinkUIToComponent() != null) { continue; }
GUI.DrawRectangle(spriteBatch, debugInitialHudPositions[i], Color.Orange);
GUI.DrawRectangle(spriteBatch, ic.GuiFrame.Rect, Color.LightGreen);
GUI.DrawLine(spriteBatch, debugInitialHudPositions[i].Location.ToVector2(), ic.GuiFrame.Rect.Location.ToVector2(), Color.Orange);
i++;
}
}
}
readonly List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character, bool recreateHudTexts = true)
{
// Always create the texts if they have not yet been created
if (texts.Any() && !recreateHudTexts) { return texts; }
texts.Clear();
string nameText = Name;
if (Prefab.Identifier == "idcard" || Tags.Contains("despawncontainer"))
{
string[] readTags = Tags.Split(',');
string idName = null;
foreach (string tag in readTags)
{
string[] s = tag.Split(':');
if (s[0] == "name")
{
idName = s[1];
break;
}
}
if (idName != null)
{
nameText += $" ({idName})";
}
}
texts.Add(new ColoredText(nameText, GUIStyle.TextColorNormal, false, false));
if (CampaignMode.BlocksInteraction(CampaignInteractionType))
{
texts.Add(new ColoredText(TextManager.GetWithVariable($"CampaignInteraction.{CampaignInteractionType}", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.Use)).Value, Color.Cyan, false, false));
}
else
{
foreach (ItemComponent ic in components)
{
if (ic.DisplayMsg.IsNullOrEmpty()) { continue; }
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
Color color = Color.Gray;
if (ic.HasRequiredItems(character, false))
{
if (ic is Repairable r)
{
if (r.IsBelowRepairThreshold) { color = Color.Cyan; }
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg.Value, color, false, false));
}
}
if (PlayerInput.IsShiftDown() && CrewManager.DoesItemHaveContextualOrders(this))
{
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")).Value, Color.Cyan, false, false));
}
return texts;
}
public override void AddToGUIUpdateList(int order = 0)
{
if (Screen.Selected is SubEditorScreen)
{
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
}
else
{
if (HasInGameEditableProperties && Character.Controlled != null && (Character.Controlled.SelectedConstruction == this || EditableWhenEquipped))
{
if (editingHUD != null && editingHUD.UserData == this) { editingHUD.AddToGUIUpdateList(); }
}
}
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != this && GetComponent<RemoteController>() == null)
{
if (Character.Controlled.SelectedConstruction?.GetComponent<RemoteController>()?.TargetItem != this &&
!Character.Controlled.HeldItems.Any(it => it.GetComponent<RemoteController>()?.TargetItem == this))
{
return;
}
}
bool needsLayoutUpdate = false;
foreach (ItemComponent ic in activeHUDs)
{
if (!ic.CanBeSelected) { continue; }
bool useAlternativeLayout = activeHUDs.Count > 1;
bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
ic.UseAlternativeLayout = useAlternativeLayout;
needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
ic.AddToGUIUpdateList(order);
}
if (itemInUseWarning != null && itemInUseWarning.Visible)
{
itemInUseWarning.AddToGUIUpdateList();
}
if (needsLayoutUpdate)
{
SetHUDLayout();
}
}
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
EventType eventType =
(EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventType)
{
case EventType.ComponentState:
{
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
if (components[componentIndex] is IServerSerializable serverSerializable)
{
serverSerializable.ClientEventRead(msg, sendingTime);
}
else
{
throw new Exception("Failed to read component state - " + components[componentIndex].GetType() + " is not IServerSerializable.");
}
}
break;
case EventType.InventoryState:
{
int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
if (components[containerIndex] is ItemContainer container)
{
container.Inventory.ClientEventRead(msg, sendingTime);
}
else
{
throw new Exception("Failed to read inventory state - " + components[containerIndex].GetType() + " is not an ItemContainer.");
}
}
break;
case EventType.Status:
float prevCondition = condition;
condition = msg.ReadSingle();
if (prevCondition > 0.0f && condition <= 0.0f)
{
ApplyStatusEffects(ActionType.OnBroken, 1.0f);
foreach (ItemComponent ic in components)
{
ic.PlaySound(ActionType.OnBroken);
}
}
SetActiveSprite();
break;
case EventType.AssignCampaignInteraction:
CampaignInteractionType = (CampaignMode.InteractionType)msg.ReadByte();
break;
case EventType.ApplyStatusEffect:
{
ActionType actionType = (ActionType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ActionType)).Length - 1);
byte componentIndex = msg.ReadByte();
ushort targetCharacterID = msg.ReadUInt16();
byte targetLimbID = msg.ReadByte();
ushort useTargetID = msg.ReadUInt16();
Vector2? worldPosition = null;
bool hasPosition = msg.ReadBoolean();
if (hasPosition)
{
worldPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
}
ItemComponent targetComponent = componentIndex < components.Count ? components[componentIndex] : null;
Character targetCharacter = FindEntityByID(targetCharacterID) as Character;
Limb targetLimb = targetCharacter != null && targetLimbID < targetCharacter.AnimController.Limbs.Length ?
targetCharacter.AnimController.Limbs[targetLimbID] : null;
Entity useTarget = FindEntityByID(useTargetID);
if (targetComponent == null)
{
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, true, worldPosition: worldPosition);
}
else
{
targetComponent.ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, worldPosition: worldPosition);
}
}
break;
case EventType.ChangeProperty:
ReadPropertyChange(msg, false);
break;
case EventType.Upgrade:
Identifier identifier = msg.ReadIdentifier();
byte level = msg.ReadByte();
if (UpgradePrefab.Find(identifier) is { } upgradePrefab)
{
Upgrade upgrade = new Upgrade(this, upgradePrefab, level);
byte targetCount = msg.ReadByte();
for (int i = 0; i < targetCount; i++)
{
byte propertyCount = msg.ReadByte();
for (int j = 0; j < propertyCount; j++)
{
float value = msg.ReadSingle();
upgrade.TargetComponents.ElementAt(i).Value[j].SetOriginalValue(value);
}
}
AddUpgrade(upgrade, false);
}
break;
default:
throw new Exception($"Malformed incoming item event: unsupported event type {eventType}");
}
}
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
{
Exception error(string reason)
{
string errorMsg = $"Failed to write a network event for the item \"{Name}\" - {reason}";
GameAnalyticsManager.AddErrorEventOnce($"Item.ClientWrite:{Name}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return new Exception(errorMsg);
}
if (extraData is null) { throw error("event data was null"); }
if (!(extraData is IEventData eventData)) { throw error($"event data was of the wrong type (\"{extraData.GetType().Name}\")"); }
EventType eventType = eventData.EventType;
msg.WriteRangedInteger((int)eventType, (int)EventType.MinValue, (int)EventType.MaxValue);
switch (eventData)
{
case ComponentStateEventData componentStateEventData:
{
var component = componentStateEventData.Component;
if (component is null) { throw error("component was null"); }
if (!(component is IClientSerializable clientSerializable)) { throw error($"component was not {nameof(IClientSerializable)}"); }
int componentIndex = components.IndexOf(component);
if (componentIndex < 0) { throw error("component did not belong to item"); }
msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
clientSerializable.ClientEventWrite(msg, extraData);
}
break;
case InventoryStateEventData inventoryStateEventData:
{
var container = inventoryStateEventData.Component;
if (container is null) { throw error("container was null"); }
int containerIndex = components.IndexOf(container);
if (containerIndex < 0) { throw error("container did not belong to item"); }
msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
container.Inventory.ClientEventWrite(msg, extraData);
}
break;
case TreatmentEventData treatmentEventData:
Character targetCharacter = treatmentEventData.TargetCharacter;
msg.Write(targetCharacter.ID);
msg.Write(treatmentEventData.LimbIndex);
break;
case ChangePropertyEventData changePropertyEventData:
WritePropertyChange(msg, changePropertyEventData, inGameEditableOnly: true);
editingHUDRefreshTimer = 1.0f;
break;
case CombineEventData combineEventData:
Item combineTarget = combineEventData.CombineTarget;
msg.Write(combineTarget.ID);
break;
default:
throw error($"Unsupported event type {eventData.GetType().Name}");
}
}
partial void UpdateNetPosition(float deltaTime)
{
if (GameMain.Client == null) { return; }
if (parentInventory != null || body == null || !body.Enabled || Removed || (GetComponent<Projectile>()?.IsStuckToTarget ?? false))
{
positionBuffer.Clear();
return;
}
isActive = true;
if (positionBuffer.Count > 0)
{
transformDirty = true;
}
body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out float newRotation, out float newAngularVelocity);
body.LinearVelocity = newVelocity;
body.AngularVelocity = newAngularVelocity;
if (Vector2.DistanceSquared(newPosition, body.SimPosition) > 0.0001f ||
Math.Abs(newRotation - body.Rotation) > 0.01f)
{
body.TargetPosition = newPosition;
body.TargetRotation = newRotation;
body.MoveToTargetPosition(lerp: true);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
public void ClientReadPosition(IReadMessage msg, float sendingTime)
{
if (body == null)
{
string errorMsg = "Received a position update for an item with no physics body (" + Name + ")";
#if DEBUG
DebugConsole.ThrowError(errorMsg);
#else
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.ThrowError(errorMsg); }
#endif
GameAnalyticsManager.AddErrorEventOnce("Item.ClientReadPosition:nophysicsbody", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
var posInfo = body.ClientRead(msg, sendingTime, parentDebugName: Name);
msg.ReadPadBits();
if (posInfo != null)
{
int index = 0;
while (index < positionBuffer.Count && sendingTime > positionBuffer[index].Timestamp)
{
index++;
}
positionBuffer.Insert(index, posInfo);
}
/*body.FarseerBody.Awake = awake;
if (body.FarseerBody.Awake)
{
if ((newVelocity - body.LinearVelocity).LengthSquared() > 8.0f * 8.0f) body.LinearVelocity = newVelocity;
}
else
{
try
{
body.FarseerBody.Enabled = false;
}
catch (Exception e)
{
DebugConsole.ThrowError("Exception in PhysicsBody.Enabled = false (" + body.PhysEnabled + ")", e);
if (body.UserData != null) DebugConsole.NewMessage("PhysicsBody UserData: " + body.UserData.GetType().ToString(), GUIStyle.Red);
if (GameMain.World.ContactManager == null) DebugConsole.NewMessage("ContactManager is null!", GUIStyle.Red);
else if (GameMain.World.ContactManager.BroadPhase == null) DebugConsole.NewMessage("Broadphase is null!", GUIStyle.Red);
if (body.FarseerBody.FixtureList == null) DebugConsole.NewMessage("FixtureList is null!", GUIStyle.Red);
}
}
if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 2.0f)
{
if (body.SetTransform(newPosition, newRotation))
{
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
}*/
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
=> CreateClientEvent(ic, null);
public void CreateClientEvent<T>(T ic, ItemComponent.IEventData extraData) where T : ItemComponent, IClientSerializable
{
if (GameMain.Client == null) { return; }
#warning TODO: this should throw an exception
if (!components.Contains(ic)) { return; }
var eventData = new ComponentStateEventData(ic, extraData);
if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
GameMain.Client.CreateEntityEvent(this, eventData);
}
public static Item ReadSpawnData(IReadMessage msg, bool spawn = true)
{
string itemName = msg.ReadString();
string itemIdentifier = msg.ReadString();
bool descriptionChanged = msg.ReadBoolean();
string itemDesc = "";
if (descriptionChanged)
{
itemDesc = msg.ReadString();
}
ushort itemId = msg.ReadUInt16();
ushort inventoryId = msg.ReadUInt16();
DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})");
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
Vector2 pos = Vector2.Zero;
Submarine sub = null;
float rotation = 0.0f;
int itemContainerIndex = -1;
int inventorySlotIndex = -1;
if (inventoryId > 0)
{
itemContainerIndex = msg.ReadByte();
inventorySlotIndex = msg.ReadByte();
}
else
{
pos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
rotation = msg.ReadRangedSingle(0, MathHelper.TwoPi, 8);
ushort subID = msg.ReadUInt16();
if (subID > 0)
{
sub = Submarine.Loaded.Find(s => s.ID == subID);
}
}
byte bodyType = msg.ReadByte();
bool spawnedInOutpost = msg.ReadBoolean();
bool allowStealing = msg.ReadBoolean();
int quality = msg.ReadRangedInteger(0, Items.Components.Quality.MaxQuality);
byte teamID = msg.ReadByte();
bool hasIdCard = msg.ReadBoolean();
string ownerName = "", ownerTags = "";
int ownerBeardIndex = -1, ownerHairIndex = -1, ownerMoustacheIndex = -1, ownerFaceAttachmentIndex = -1;
Color ownerHairColor = Microsoft.Xna.Framework.Color.White,
ownerFacialHairColor = Microsoft.Xna.Framework.Color.White,
ownerSkinColor = Microsoft.Xna.Framework.Color.White;
Identifier ownerJobId = Identifier.Empty;
Vector2 ownerSheetIndex = Vector2.Zero;
if (hasIdCard)
{
ownerName = msg.ReadString();
ownerTags = msg.ReadString();
ownerBeardIndex = msg.ReadByte() - 1;
ownerHairIndex = msg.ReadByte() - 1;
ownerMoustacheIndex = msg.ReadByte() - 1;
ownerFaceAttachmentIndex = msg.ReadByte() - 1;
ownerHairColor = msg.ReadColorR8G8B8();
ownerFacialHairColor = msg.ReadColorR8G8B8();
ownerSkinColor = msg.ReadColorR8G8B8();
ownerJobId = msg.ReadIdentifier();
int x = msg.ReadByte();
int y = msg.ReadByte();
ownerSheetIndex = (x, y);
}
bool tagsChanged = msg.ReadBoolean();
string tags = "";
if (tagsChanged)
{
HashSet<Identifier> addedTags = msg.ReadString().Split(',').ToIdentifiers().ToHashSet();
HashSet<Identifier> removedTags = msg.ReadString().Split(',').ToIdentifiers().ToHashSet();
if (itemPrefab != null)
{
tags = string.Join(',',itemPrefab.Tags.Where(t => !removedTags.Contains(t)).Concat(addedTags));
}
}
bool isNameTag = msg.ReadBoolean();
string writtenName = "";
if (isNameTag)
{
writtenName = msg.ReadString();
}
if (!spawn) { return null; }
//----------------------------------------
if (itemPrefab == null)
{
string errorMsg = "Failed to spawn item, prefab not found (name: " + (itemName ?? "null") + ", identifier: " + (itemIdentifier ?? "null") + ")";
errorMsg += "\n" + string.Join(", ", ContentPackageManager.EnabledPackages.All.Select(cp => cp.Name));
GameAnalyticsManager.AddErrorEventOnce("Item.ReadSpawnData:PrefabNotFound" + (itemName ?? "null") + (itemIdentifier ?? "null"),
GameAnalyticsManager.ErrorSeverity.Critical,
errorMsg);
DebugConsole.ThrowError(errorMsg);
return null;
}
Inventory inventory = null;
if (inventoryId > 0)
{
var inventoryOwner = FindEntityByID(inventoryId);
if (inventoryOwner is Character character)
{
inventory = character.Inventory;
}
else if (inventoryOwner is Item parentItem)
{
if (itemContainerIndex < 0 || itemContainerIndex >= parentItem.components.Count)
{
string errorMsg =
$"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of \"{parentItem.Prefab.Identifier} ({parentItem.ID})\" (component index out of range). Index: {itemContainerIndex}, components: {parentItem.components.Count}.";
GameAnalyticsManager.AddErrorEventOnce("Item.ReadSpawnData:ContainerIndexOutOfRange" + (itemName ?? "null") + (itemIdentifier ?? "null"),
GameAnalyticsManager.ErrorSeverity.Error,
errorMsg);
DebugConsole.ThrowError(errorMsg);
inventory = parentItem.GetComponent<ItemContainer>()?.Inventory;
}
else if (parentItem.components[itemContainerIndex] is ItemContainer container)
{
inventory = container.Inventory;
}
}
else if (inventoryOwner == null)
{
DebugConsole.ThrowError($"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of an entity with the ID {inventoryId} (entity not found)");
}
else
{
DebugConsole.ThrowError($"Failed to spawn item \"{(itemIdentifier ?? "null")}\" in the inventory of \"{inventoryOwner} ({inventoryOwner.ID})\" (invalid entity, should be an item or a character)");
}
}
Item item = null;
try
{
item = new Item(itemPrefab, pos, sub, id: itemId)
{
SpawnedInCurrentOutpost = spawnedInOutpost,
AllowStealing = allowStealing,
Quality = quality
};
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to spawn item {itemPrefab.Name}", e);
throw;
}
if (item.body != null)
{
item.body.BodyType = (BodyType)bodyType;
}
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = (CharacterTeamType)teamID;
}
foreach (IdCard idCard in item.GetComponents<IdCard>())
{
idCard.TeamID = (CharacterTeamType)teamID;
idCard.OwnerName = ownerName;
idCard.OwnerTags = ownerTags;
idCard.OwnerBeardIndex = ownerBeardIndex;
idCard.OwnerHairIndex = ownerHairIndex;
idCard.OwnerMoustacheIndex = ownerMoustacheIndex;
idCard.OwnerFaceAttachmentIndex = ownerFaceAttachmentIndex;
idCard.OwnerHairColor = ownerHairColor;
idCard.OwnerFacialHairColor = ownerFacialHairColor;
idCard.OwnerSkinColor = ownerSkinColor;
idCard.OwnerJobId = ownerJobId;
idCard.OwnerSheetIndex = ownerSheetIndex;
}
if (descriptionChanged) { item.Description = itemDesc; }
if (tagsChanged) { item.Tags = tags; }
var nameTag = item.GetComponent<NameTag>();
if (nameTag != null)
{
nameTag.WrittenName = writtenName;
}
if (sub != null)
{
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull?.Submarine;
}
if (inventory != null)
{
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false, false, null, false))
{
return item;
}
inventory.TryPutItem(item, null, item.AllowedSlots, false);
}
return item;
}
partial void RemoveProjSpecific()
{
if (Inventory.DraggingItems.Contains(this))
{
Inventory.DraggingItems.Clear();
Inventory.DraggingSlot = null;
}
}
}
}