Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/ComponentStyle.cs
2022-02-26 02:43:01 +09:00

203 lines
8.1 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
public enum SpriteFallBackState
{
None,
Hover,
Pressed,
Selected,
HoverSelected,
Toggle
}
public class GUIComponentStyle : GUIPrefab
{
public readonly Vector4 Padding;
public readonly Color Color;
public readonly Color HoverColor;
public readonly Color SelectedColor;
public readonly Color PressedColor;
public readonly Color DisabledColor;
public readonly Color TextColor;
public readonly Color HoverTextColor;
public readonly Color SelectedTextColor;
public readonly Color DisabledTextColor;
public readonly float SpriteCrossFadeTime;
public readonly float ColorCrossFadeTime;
public readonly TransitionMode TransitionMode;
public readonly Identifier Font;
public readonly bool ForceUpperCase;
public readonly Color OutlineColor;
public readonly ContentXElement Element;
public readonly Dictionary<GUIComponent.ComponentState, List<UISprite>> Sprites;
public SpriteFallBackState FallBackState;
public readonly GUIComponentStyle ParentStyle;
public readonly Dictionary<Identifier, GUIComponentStyle> ChildStyles;
public static GUIComponentStyle FromHierarchy(IReadOnlyList<Identifier> hierarchy)
{
if (hierarchy is null || hierarchy.None()) { return null; }
GUIStyle.ComponentStyles.TryGet(hierarchy[0], out GUIComponentStyle style);
for (int i = 1; i < hierarchy.Count; i++)
{
if (style is null) { return null; }
style.ChildStyles.TryGetValue(hierarchy[i], out style);
}
return style;
}
public static Identifier[] ToHierarchy(GUIComponentStyle style)
{
List<Identifier> ids = new List<Identifier>();
while (style != null)
{
ids.Insert(0, style.Identifier);
style = style.ParentStyle;
}
return ids.ToArray();
}
public readonly string Name;
public int? Width { get; private set; }
public int? Height { get; private set; }
public GUIComponentStyle(ContentXElement element, UIStyleFile file, GUIComponentStyle parent = null) : base(element, file)
{
Name = element.Name.LocalName;
Element = element;
Sprites = new Dictionary<GUIComponent.ComponentState, List<UISprite>>();
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
{
Sprites[state] = new List<UISprite>();
}
ParentStyle = parent;
ChildStyles = new Dictionary<Identifier, GUIComponentStyle>();
Padding = element.GetAttributeVector4("padding", Vector4.Zero);
Color = element.GetAttributeColor("color", Color.Transparent);
HoverColor = element.GetAttributeColor("hovercolor", Color);
SelectedColor = element.GetAttributeColor("selectedcolor", Color);
DisabledColor = element.GetAttributeColor("disabledcolor", Color);
PressedColor = element.GetAttributeColor("pressedcolor", Color);
OutlineColor = element.GetAttributeColor("outlinecolor", Color.Transparent);
TextColor = element.GetAttributeColor("textcolor", Color.Black);
HoverTextColor = element.GetAttributeColor("hovertextcolor", TextColor);
DisabledTextColor = element.GetAttributeColor("disabledtextcolor", TextColor);
SelectedTextColor = element.GetAttributeColor("selectedtextcolor", TextColor);
SpriteCrossFadeTime = element.GetAttributeFloat("spritefadetime", SpriteCrossFadeTime);
ColorCrossFadeTime = element.GetAttributeFloat("colorfadetime", ColorCrossFadeTime);
if (Enum.TryParse(element.GetAttributeString("colortransition", string.Empty), ignoreCase: true, out TransitionMode transition))
{
TransitionMode = transition;
}
if (Enum.TryParse(element.GetAttributeString("fallbackstate", GUIComponent.ComponentState.None.ToString()), ignoreCase: true, out SpriteFallBackState s))
{
FallBackState = s;
}
Font = element.GetAttributeIdentifier("font", "");
ForceUpperCase = element.GetAttributeBool("forceuppercase", false);
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
UISprite newSprite = new UISprite(subElement);
GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
if (subElement.Attribute("state") != null)
{
string stateStr = subElement.GetAttributeString("state", "None");
Enum.TryParse(stateStr, out spriteState);
Sprites[spriteState].Add(newSprite);
//use the same sprite for Hover and HoverSelected if latter is not specified
if (spriteState == GUIComponent.ComponentState.HoverSelected && !Sprites.ContainsKey(GUIComponent.ComponentState.HoverSelected))
{
Sprites[GUIComponent.ComponentState.HoverSelected].Add(newSprite);
}
}
else
{
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
{
Sprites[state].Add(newSprite);
}
}
break;
case "size":
break;
default:
Identifier styleName = subElement.NameAsIdentifier();
if (ChildStyles.ContainsKey(styleName))
{
DebugConsole.ThrowError("UI style \"" + element.Name.ToString() + "\" contains multiple child styles with the same name (\"" + styleName + "\")!");
ChildStyles[styleName] = new GUIComponentStyle(subElement, file, this);
}
else
{
ChildStyles.Add(styleName, new GUIComponentStyle(subElement, file, this));
}
break;
}
}
GetSize(element);
}
public Sprite GetDefaultSprite()
{
return GetSprite(GUIComponent.ComponentState.None);
}
public Sprite GetSprite(GUIComponent.ComponentState state)
{
return Sprites.ContainsKey(state) ? Sprites[state]?.First()?.Sprite : null;
}
public void GetSize(XElement element)
{
Point size = new Point(0, 0);
foreach (var subElement in element.Elements())
{
if (!subElement.Name.ToString().Equals("size", StringComparison.OrdinalIgnoreCase)) { continue; }
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
size = new Point(
subElement.GetAttributeInt("width", 0),
subElement.GetAttributeInt("height", 0));
break;
}
}
if (size.X > 0) { Width = size.X; }
if (size.Y > 0) { Height = size.Y; }
}
public override void Dispose() { }
}
}