Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/WayPoint.cs
2015-12-04 01:37:30 +02:00

487 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.ObjectModel;
namespace Barotrauma
{
public enum SpawnType { None, Human, Enemy, Cargo, Path };
class WayPoint : MapEntity
{
public static List<WayPoint> WayPointList = new List<WayPoint>();
private SpawnType spawnType;
//characters spawning at the waypoint will be given an ID card with these tags
private string[] idCardTags;
//only characters with this job will be spawned at the waypoint
private JobPrefab assignedJob;
private Hull currentHull;
public Gap ConnectedGap
{
get;
private set;
}
public Hull CurrentHull
{
get { return currentHull; }
}
public SpawnType SpawnType
{
get { return spawnType; }
set { spawnType = value; }
}
public override string Name
{
get
{
return "WayPoint";
}
}
public string[] IdCardTags
{
get { return idCardTags; }
private set
{
idCardTags = value;
for (int i = 0; i<idCardTags.Length; i++)
{
idCardTags[i] = idCardTags[i].Trim();
}
}
}
public WayPoint(Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap = null)
: this(new Rectangle((int)position.X-3, (int)position.Y+3, 6, 6), submarine)
{
this.spawnType = spawnType;
ConnectedGap = gap;
}
public WayPoint(Rectangle newRect, Submarine submarine)
: base (submarine)
{
rect = newRect;
linkedTo = new ObservableCollection<MapEntity>();
idCardTags = new string[0];
InsertToList();
WayPointList.Add(this);
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back=true)
{
if (!editing && !GameMain.DebugDraw) return;
Point pos = new Point((int)Position.X, (int)Position.Y);
Color clr = (isSelected) ? Color.Red : Color.LightGreen;
GUI.DrawRectangle(spriteBatch, new Rectangle(pos.X - rect.Width / 2, -pos.Y - rect.Height / 2, rect.Width, rect.Height), clr, true);
//spriteBatch.DrawString(GUI.SmallFont, Position.ToString(), new Vector2(Position.X, -Position.Y), Color.White);
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(pos.X, -pos.Y),
new Vector2(e.Position.X + e.Rect.Width / 2, -e.Position.Y + e.Rect.Height / 2),
Color.Green);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD == null || editingHUD.UserData != this)
{
editingHUD = CreateEditingHUD();
}
editingHUD.Update((float)Physics.step);
editingHUD.Draw(spriteBatch);
if (!PlayerInput.LeftButtonClicked()) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity e in mapEntityList)
{
if (e.GetType()!=typeof(WayPoint)) continue;
if (e == this) continue;
if (!Submarine.RectContains(e.Rect, position)) continue;
linkedTo.Add(e);
e.linkedTo.Add(this);
}
}
private bool ChangeSpawnType(GUIButton button, object obj)
{
GUITextBlock spawnTypeText = button.Parent as GUITextBlock;
spawnType += (int)button.UserData;
if (spawnType > SpawnType.Cargo) spawnType = SpawnType.None;
if (spawnType < SpawnType.None) spawnType = SpawnType.Enemy;
spawnTypeText.Text = spawnType.ToString();
return true;
}
private bool EnterIDCardTags(GUITextBox textBox, string text)
{
IdCardTags = text.Split(',');
textBox.Text = text;
textBox.Color = Color.White;
return true;
}
private bool EnterAssignedJob(GUITextBox textBox, string text)
{
string trimmedName = text.ToLower().Trim();
assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLower() == trimmedName);
if (assignedJob !=null && trimmedName!="none")
{
textBox.Color = Color.White;
textBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
}
return true;
}
private bool TextBoxChanged(GUITextBox textBox, string text)
{
textBox.Color = Color.Red;
return true;
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 500;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
editingHUD = new GUIFrame(new Rectangle(x, y, width, 150), Color.Black * 0.5f);
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing waypoint", GUI.Style, editingHUD);
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another entity", GUI.Style, editingHUD);
new GUITextBlock(new Rectangle(0, 40, 100, 20), "Spawnpoint: ", GUI.Style, editingHUD);
var spawnTypeText = new GUITextBlock(new Rectangle(0, 40, 200, 20), spawnType.ToString(), GUI.Style, Alignment.Right, Alignment.TopLeft, editingHUD);
var button = new GUIButton(new Rectangle(-30,0,20,20), "-", Alignment.Right, GUI.Style, spawnTypeText);
button.UserData = -1;
button.OnClicked = ChangeSpawnType;
button = new GUIButton(new Rectangle(0, 0, 20, 20), "+", Alignment.Right, GUI.Style, spawnTypeText);
button.UserData = 1;
button.OnClicked = ChangeSpawnType;
//spriteBatch.DrawString(GUI.font, "Spawnpoint: " + spawnType.ToString() + " +/-", new Vector2(x, y + 40), Color.Black);
y = 40+20;
new GUITextBlock(new Rectangle(0, y, 100, 20), "ID Card tags:", Color.Transparent, Color.Black, Alignment.TopLeft, null, editingHUD);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
propertyBox.Text = string.Join(", ", idCardTags);
propertyBox.OnEnterPressed = EnterIDCardTags;
propertyBox.OnTextChanged = TextBoxChanged;
y = y + 30;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Assigned job:", Color.Transparent, Color.Black, Alignment.TopLeft, null, editingHUD);
propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
propertyBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
propertyBox.OnEnterPressed = EnterAssignedJob;
propertyBox.OnTextChanged = TextBoxChanged;
y = y + 30;
return editingHUD;
}
public static void GenerateSubWaypoints()
{
float minDist = 200.0f;
float heightFromFloor = 100.0f;
foreach (Hull hull in Hull.hullList)
{
WayPoint prevWaypoint = null;
if (hull.Rect.Width<minDist*3.0f)
{
var wayPoint = new WayPoint(
new Vector2(hull.Rect.X + hull.Rect.Width / 2.0f, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
continue;
}
for (float x = hull.Rect.X + minDist; x <= hull.Rect.X + hull.Rect.Width - minDist; x += minDist)
{
var wayPoint = new WayPoint(new Vector2(x, hull.Rect.Y - hull.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
if (prevWaypoint != null) wayPoint.ConnectTo(prevWaypoint);
prevWaypoint = wayPoint;
}
}
List<Structure> stairList = new List<Structure>();
foreach (MapEntity me in MapEntity.mapEntityList)
{
Structure stairs = me as Structure;
if (stairs == null) continue;
if (stairs.StairDirection != Direction.None) stairList.Add(stairs);
}
foreach (Structure stairs in stairList)
{
WayPoint[] stairPoints = new WayPoint[2];
stairPoints[0] = new WayPoint(
new Vector2(stairs.Rect.X - 50.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? 80 : stairs.Rect.Height) + heightFromFloor), SpawnType.Path, Submarine.Loaded);
stairPoints[1] = new WayPoint(
new Vector2(stairs.Rect.Right + 50.0f,
stairs.Rect.Y - (stairs.StairDirection == Direction.Left ? stairs.Rect.Height : 80) + heightFromFloor), SpawnType.Path, Submarine.Loaded);
for (int i = 0; i < 2; i++ )
{
for (int dir = -1; dir <= 1; dir += 2)
{
WayPoint closest = stairPoints[i].FindClosest(dir, true, 30.0f);
if (closest == null) continue;
stairPoints[i].ConnectTo(closest);
}
}
stairPoints[0].ConnectTo(stairPoints[1]);
}
foreach (Gap gap in Gap.GapList)
{
if (!gap.isHorizontal) continue;
var wayPoint = new WayPoint(
new Vector2(gap.Rect.Center.X, gap.Rect.Y - gap.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded, gap);
for (int dir = -1; dir <= 1; dir += 2)
{
WayPoint closest = wayPoint.FindClosest(dir, true, 30.0f);
if (closest == null) continue;
wayPoint.ConnectTo(closest);
}
}
}
private WayPoint FindClosest(int dir, bool horizontalSearch, float tolerance)
{
if (dir != -1 && dir != 1) return null;
float closestDist = 0.0f;
WayPoint closest = null;
if (horizontalSearch)
{
foreach (WayPoint wp in WayPointList)
{
if (wp.SpawnType != SpawnType.Path || wp == this) continue;
if (Math.Abs(wp.Position.Y - Position.Y) > tolerance) continue;
float diff = wp.Position.X - Position.X;
if (Math.Sign(diff) != dir) continue;
diff = Math.Abs(diff);
if (closest == null || diff < closestDist)
{
if (Submarine.CheckVisibility(SimPosition, wp.SimPosition) != null) continue;
closestDist = diff;
closest = wp;
}
}
}
return closest;
}
private void ConnectTo(WayPoint wayPoint2)
{
linkedTo.Add(wayPoint2);
wayPoint2.linkedTo.Add(this);
}
public static WayPoint GetRandom(SpawnType spawnType = SpawnType.None, Job assignedJob = null)
{
List<WayPoint> wayPoints = new List<WayPoint>();
foreach (WayPoint wp in WayPointList)
{
if (spawnType != SpawnType.None && wp.spawnType != spawnType) continue;
if (assignedJob != null && wp.assignedJob != assignedJob.Prefab) continue;
wayPoints.Add(wp);
}
if (!wayPoints.Any()) return null;
return wayPoints[Rand.Int(wayPoints.Count())];
}
public static WayPoint[] SelectCrewSpawnPoints(List<CharacterInfo> crew)
{
List<WayPoint> unassignedWayPoints = new List<WayPoint>();
foreach (WayPoint wp in WayPointList)
{
if (wp.spawnType == SpawnType.Human) unassignedWayPoints.Add(wp);
}
WayPoint[] assignedWayPoints = new WayPoint[crew.Count];
for (int i = 0; i < crew.Count; i++ )
{
//try to give the crew member a spawnpoint that hasn't been assigned to anyone and matches their job
for (int n = 0; n < unassignedWayPoints.Count; n++)
{
if (crew[i].Job.Prefab != unassignedWayPoints[n].assignedJob) continue;
assignedWayPoints[i] = unassignedWayPoints[n];
unassignedWayPoints.RemoveAt(n);
break;
}
}
//go through the crewmembers that don't have a spawnpoint yet (if any)
for (int i = 0; i < crew.Count; i++)
{
if (assignedWayPoints[i] != null) continue;
//try to assign a spawnpoint that matches the job, even if the spawnpoint is already assigned to someone else
foreach (WayPoint wp in WayPointList)
{
if (wp.spawnType != SpawnType.Human || wp.assignedJob != crew[i].Job.Prefab) continue;
assignedWayPoints[i] = wp;
break;
}
if (assignedWayPoints[i] != null) continue;
//everything else failed -> just give a random spawnpoint
assignedWayPoints[i] = GetRandom(SpawnType.Human);
}
for (int i = 0; i < assignedWayPoints.Length; i++ )
{
if (assignedWayPoints[i]==null)
{
DebugConsole.ThrowError("Couldn't find a waypoint for " + crew[i].Name + "!");
assignedWayPoints[i] = WayPointList[0];
}
}
return assignedWayPoints;
}
public override void OnMapLoaded()
{
currentHull = Hull.FindHull(this.Position);
}
public override XElement Save(XDocument doc)
{
if (MoveWithLevel || spawnType == SpawnType.Path) return null;
XElement element = new XElement("WayPoint");
element.Add(new XAttribute("ID", ID),
new XAttribute("x", rect.X),
new XAttribute("y", rect.Y),
new XAttribute("spawn", spawnType));
if (idCardTags.Length > 0)
{
element.Add(new XAttribute("idcardtags", string.Join(",", idCardTags)));
}
if (assignedJob != null)
{
element.Add(new XAttribute("job", assignedJob.Name));
}
doc.Root.Add(element);
if (linkedTo != null)
{
int i = 0;
foreach (MapEntity e in linkedTo)
{
element.Add(new XAttribute("linkedto" + i, e.ID));
i += 1;
}
}
return element;
}
public static void Load(XElement element, Submarine submarine)
{
Rectangle rect = new Rectangle(
int.Parse(element.Attribute("x").Value),
int.Parse(element.Attribute("y").Value),
(int)Submarine.GridSize.X, (int)Submarine.GridSize.Y);
WayPoint w = new WayPoint(rect, submarine);
w.ID = (ushort)int.Parse(element.Attribute("ID").Value);
w.spawnType = (SpawnType)Enum.Parse(typeof(SpawnType),
ToolBox.GetAttributeString(element, "spawn", "None"));
string idCardTagString = ToolBox.GetAttributeString(element, "idcardtags", "");
if (!string.IsNullOrWhiteSpace(idCardTagString))
{
w.IdCardTags = idCardTagString.Split(',');
}
string jobName = ToolBox.GetAttributeString(element, "job", "").ToLower();
if (!string.IsNullOrWhiteSpace(jobName))
{
w.assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLower() == jobName);
}
w.linkedToID = new List<ushort>();
int i = 0;
while (element.Attribute("linkedto" + i) != null)
{
w.linkedToID.Add((ushort)int.Parse(element.Attribute("linkedto" + i).Value));
i += 1;
}
}
public override void Remove()
{
base.Remove();
WayPointList.Remove(this);
}
}
}