Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaClasses.cs
Evil Factory 4075e71f7a separated Lua source by client, server and shared
github desktop bugged
2021-09-15 12:59:58 -03:00

161 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
using System.Threading.Tasks;
using Barotrauma.Items.Components;
using System.IO;
using System.Net;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class LuaSetup
{
partial class LuaGame
{
public bool IsDedicated
{
get
{
return GameMain.Server.ServerPeer is LidgrenServerPeer;
}
}
public ServerSettings ServerSettings => GameMain.Server.ServerSettings;
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, messageType, sender, character);
}
public static void SendMessage(string msg, int messageType, Client sender = null, Character character = null)
{
GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character);
}
public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type)
{
GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
}
public static void SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType = ChatMessageType.Private, Client client = null, string iconStyle = "")
{
ChatMessage cm = ChatMessage.Create(sendername, text, messageType, sender, client);
cm.IconStyle = iconStyle;
GameMain.Server.SendDirectChatMessage(cm, client);
}
public static void SendDirectChatMessage(ChatMessage chatMessage, Client client)
{
GameMain.Server.SendDirectChatMessage(chatMessage, client);
}
public static void Log(string message, ServerLog.MessageType type)
{
GameServer.Log(message, type);
}
public static void DispatchRespawnSub()
{
GameMain.Server.RespawnManager.DispatchShuttle();
}
public static void StartGame()
{
GameMain.Server.StartGame();
}
}
partial class LuaPlayer
{
public static List<Character> GetAllCharacters()
{
return Character.CharacterList;
}
public static List<Client> GetAllClients()
{
return GameMain.Server.ConnectedClients;
}
public static CharacterInfo CreateCharacterInfo(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "")
{
return new CharacterInfo(speciesName, name, name, jobPrefab, ragdollFileName, variant, randSync, npcIdentifier);
}
public static void SetClientCharacter(Client client, Character character)
{
GameMain.Server.SetClientCharacter(client, character);
}
public static void SetCharacterTeam(Character character, int team)
{
character.TeamID = (CharacterTeamType)team;
}
public static void SetClientTeam(Client character, int team)
{
character.TeamID = (CharacterTeamType)team;
}
public static void Kick(Client client, string reason = "")
{
GameMain.Server.KickClient(client.Connection, reason);
}
public static void Ban(Client client, string reason = "", bool range = false, float seconds = -1)
{
if (seconds == -1)
{
GameMain.Server.BanClient(client, reason, range, null);
}
else
{
GameMain.Server.BanClient(client, reason, range, TimeSpan.FromSeconds(seconds));
}
}
public static void UnbanPlayer(string player, string endpoint)
{
GameMain.Server.UnbanPlayer(player, endpoint);
}
public static void SetSpectatorPos(Client client, Vector2 pos)
{
}
public static void SetRadioRange(Character character, float range)
{
if (character.Inventory == null) { return; }
foreach (Item item in character.Inventory.AllItems)
{
if (item == null) { continue; }
if (item.Name == "Headset")
{
item.GetComponent<Items.Components.WifiComponent>().Range = range;
}
}
}
public static bool CheckPermission(Client client, ClientPermissions permissions)
{
return client.Permissions.HasFlag(permissions);
}
}
}
}