242 lines
9.0 KiB
C#
242 lines
9.0 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class MineralMission : Mission
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{
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private struct ResourceCluster
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{
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public int Amount;
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public float Rotation;
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public ResourceCluster(int amount, float rotation)
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{
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Amount = amount;
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Rotation = rotation;
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}
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public static implicit operator ResourceCluster((int amount, float rotation) tuple) => new ResourceCluster(tuple.amount, tuple.rotation);
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}
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private readonly Dictionary<Identifier, ResourceCluster> resourceClusters = new Dictionary<Identifier, ResourceCluster>();
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private readonly Dictionary<Identifier, List<Item>> spawnedResources = new Dictionary<Identifier, List<Item>>();
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private readonly Dictionary<Identifier, Item[]> relevantLevelResources = new Dictionary<Identifier, Item[]>();
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private readonly List<(Identifier Identifier, Vector2 Position)> missionClusterPositions = new List<(Identifier Identifier, Vector2 Position)>();
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private readonly HashSet<Level.Cave> caves = new HashSet<Level.Cave>();
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public override IEnumerable<Vector2> SonarPositions
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{
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get
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{
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return missionClusterPositions
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.Where(p => spawnedResources.ContainsKey(p.Item1) && AnyAreUncollected(spawnedResources[p.Item1]))
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.Select(p => p.Item2);
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}
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}
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public MineralMission(MissionPrefab prefab, Location[] locations, Submarine sub) : base(prefab, locations, sub)
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{
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var configElement = prefab.ConfigElement.GetChildElement("Items");
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foreach (var c in configElement.GetChildElements("Item"))
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{
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var identifier = c.GetAttributeIdentifier("identifier", Identifier.Empty);
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if (identifier.IsEmpty) { continue; }
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if (resourceClusters.ContainsKey(identifier))
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{
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resourceClusters[identifier] = (resourceClusters[identifier].Amount + 1, resourceClusters[identifier].Rotation);
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}
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else
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{
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resourceClusters.Add(identifier, (1, 0.0f));
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}
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}
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}
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protected override void StartMissionSpecific(Level level)
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{
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if (spawnedResources.Any())
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{
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#if DEBUG
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throw new Exception($"SpawnedResources.Count > 0 ({spawnedResources.Count})");
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#else
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DebugConsole.AddWarning("Spawned resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
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spawnedResources.Clear();
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#endif
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}
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if (relevantLevelResources.Any())
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{
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#if DEBUG
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throw new Exception($"RelevantLevelResources.Count > 0 ({relevantLevelResources.Count})");
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#else
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DebugConsole.AddWarning("Relevant level resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
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relevantLevelResources.Clear();
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#endif
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}
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if (missionClusterPositions.Any())
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{
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#if DEBUG
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throw new Exception($"MissionClusterPositions.Count > 0 ({missionClusterPositions.Count})");
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#else
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DebugConsole.AddWarning("Mission cluster positions list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
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missionClusterPositions.Clear();
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#endif
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}
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caves.Clear();
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if (IsClient) { return; }
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foreach (var kvp in resourceClusters)
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{
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var prefab = ItemPrefab.Find(null, kvp.Key);
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if (prefab == null)
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{
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DebugConsole.ThrowError("Error in MineralMission - " +
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"couldn't find an item prefab with the identifier " + kvp.Key);
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continue;
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}
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var spawnedResources = level.GenerateMissionResources(prefab, kvp.Value.Amount, out float rotation);
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if (spawnedResources.Count < kvp.Value.Amount)
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{
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DebugConsole.ThrowError("Error in MineralMission - " +
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"spawned " + spawnedResources.Count + "/" + kvp.Value.Amount + " of " + prefab.Name);
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}
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if (spawnedResources.None()) { continue; }
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this.spawnedResources.Add(kvp.Key, spawnedResources);
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foreach (Level.Cave cave in Level.Loaded.Caves)
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{
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foreach (Item spawnedResource in spawnedResources)
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{
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if (cave.Area.Contains(spawnedResource.WorldPosition))
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{
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cave.DisplayOnSonar = true;
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caves.Add(cave);
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break;
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}
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}
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}
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}
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CalculateMissionClusterPositions();
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FindRelevantLevelResources();
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}
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protected override void UpdateMissionSpecific(float deltaTime)
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{
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if (IsClient) { return; }
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switch (State)
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{
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case 0:
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if (!EnoughHaveBeenCollected()) { return; }
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State = 1;
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break;
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case 1:
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if (!Submarine.MainSub.AtEndExit && !Submarine.MainSub.AtStartExit) { return; }
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State = 2;
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break;
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}
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}
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public override void End()
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{
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if (EnoughHaveBeenCollected())
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{
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if (Prefab.LocationTypeChangeOnCompleted != null)
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{
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ChangeLocationType(Prefab.LocationTypeChangeOnCompleted);
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}
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GiveReward();
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completed = true;
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}
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foreach (var kvp in spawnedResources)
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{
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foreach (var i in kvp.Value)
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{
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if (i != null && !i.Removed && !HasBeenCollected(i))
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{
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i.Remove();
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}
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}
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}
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spawnedResources.Clear();
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relevantLevelResources.Clear();
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missionClusterPositions.Clear();
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failed = !completed && state > 0;
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}
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private void FindRelevantLevelResources()
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{
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relevantLevelResources.Clear();
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foreach (var identifier in resourceClusters.Keys)
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{
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var items = Item.ItemList.Where(i => i.Prefab.Identifier == identifier &&
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i.Submarine == null && i.ParentInventory == null &&
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(!(i.GetComponent<Holdable>() is Holdable h) || (h.Attachable && h.Attached)))
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.ToArray();
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relevantLevelResources.Add(identifier, items);
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}
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}
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private bool EnoughHaveBeenCollected()
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{
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foreach (var kvp in resourceClusters)
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{
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if (relevantLevelResources.TryGetValue(kvp.Key, out var availableResources))
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{
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var collected = availableResources.Count(HasBeenCollected);
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var needed = kvp.Value.Amount;
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if (collected < needed) { return false; }
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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private bool HasBeenCollected(Item item)
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{
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if (item == null) { return false; }
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if (item.Removed) { return false; }
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var owner = item.GetRootInventoryOwner();
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if (owner.Submarine != null && owner.Submarine.Info.Type == SubmarineType.Player)
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{
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return true;
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}
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else if (owner is Character c)
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{
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return c.Info != null && GameMain.GameSession.CrewManager.CharacterInfos.Contains(c.Info);
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}
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return false;
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}
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private bool AnyAreUncollected(IEnumerable<Item> items)
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=> items.Any(i => !HasBeenCollected(i));
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private void CalculateMissionClusterPositions()
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{
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missionClusterPositions.Clear();
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foreach (var kvp in spawnedResources)
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{
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if (kvp.Value.None()) { continue; }
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var pos = Vector2.Zero;
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var itemCount = 0;
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foreach (var i in kvp.Value.Where(i => i != null && !i.Removed))
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{
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pos += i.WorldPosition;
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itemCount++;
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}
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pos /= itemCount;
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missionClusterPositions.Add((kvp.Key, pos));
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}
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}
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}
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}
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