Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
2022-02-26 02:43:01 +09:00

94 lines
3.2 KiB
C#

using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class NPCFollowAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes)]
public Identifier NPCTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public Identifier TargetTag { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool Follow { get; set; }
private bool isFinished = false;
public NPCFollowAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
private List<Character> affectedNpcs = null;
private Entity target = null;
public override void Update(float deltaTime)
{
if (isFinished) { return; }
target = ParentEvent.GetTargets(TargetTag).FirstOrDefault();
if (target == null) { return; }
affectedNpcs = ParentEvent.GetTargets(NPCTag).Where(c => c is Character).Select(c => c as Character).ToList();
foreach (var npc in affectedNpcs)
{
if (!(npc.AIController is HumanAIController humanAiController)) { continue; }
if (Follow)
{
var newObjective = new AIObjectiveGoTo(target, npc, humanAiController.ObjectiveManager, repeat: true)
{
OverridePriority = 100.0f
};
humanAiController.ObjectiveManager.AddObjective(newObjective);
humanAiController.ObjectiveManager.WaitTimer = 0.0f;
}
else
{
foreach (var objective in humanAiController.ObjectiveManager.Objectives)
{
if (objective is AIObjectiveGoTo goToObjective && goToObjective.Target == target)
{
goToObjective.Abandon = true;
}
}
}
}
isFinished = true;
}
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
if (affectedNpcs != null && target != null)
{
foreach (var npc in affectedNpcs)
{
if (npc.Removed || !(npc.AIController is HumanAIController humanAiController)) { continue; }
foreach (var goToObjective in humanAiController.ObjectiveManager.GetActiveObjectives<AIObjectiveGoTo>())
{
if (goToObjective.Target == target)
{
goToObjective.Abandon = true;
}
}
}
target = null;
affectedNpcs = null;
}
isFinished = false;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(NPCFollowAction)} -> (NPCTag: {NPCTag.ColorizeObject()}, TargetTag: {TargetTag.ColorizeObject()}, Follow: {Follow.ColorizeObject()})";
}
}
}