Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Enums.cs
2022-03-30 01:20:59 +09:00

159 lines
4.0 KiB
C#

using System;
namespace Barotrauma
{
public enum TransitionMode
{
Linear,
Smooth,
Smoother,
EaseIn,
EaseOut,
Exponential
}
public enum ActionType
{
Always = 0, OnPicked = 1, OnUse = 2, OnSecondaryUse = 3,
OnWearing = 4, OnContaining = 5, OnContained = 6, OnNotContained = 7,
OnActive = 8, OnFailure = 9, OnBroken = 10,
OnFire = 11, InWater = 12, NotInWater = 13,
OnImpact = 14,
OnEating = 15,
OnDamaged = 16,
OnSevered = 17,
OnProduceSpawned = 18,
OnOpen = 19, OnClose = 20,
OnSpawn = 21,
OnSuccess = 22,
OnAbility = 23,
OnDeath = OnBroken
}
public enum AbilityEffectType
{
Undefined,
None,
OnAttack,
OnAttackResult,
OnAttacked,
OnAttackedResult,
OnGainSkillPoint,
OnAllyGainSkillPoint,
OnRepairComplete,
OnItemFabricationSkillGain,
OnItemFabricatedAmount,
OnAllyItemFabricatedAmount,
OnOpenItemContainer,
OnUseRangedWeapon,
OnReduceAffliction,
OnAddDamageAffliction,
OnSelfRagdoll,
OnRagdoll,
OnRoundEnd,
OnAnyMissionCompleted,
OnAllMissionsCompleted,
OnGiveOrder,
OnCrewKillCharacter,
OnKillCharacter,
OnDieToCharacter,
OnAllyGainMissionExperience,
OnGainMissionExperience,
OnGainMissionMoney,
OnLocationDiscovered,
OnItemDeconstructed,
OnItemDeconstructedByAlly,
OnItemDeconstructedMaterial,
OnItemDeconstructedInventory,
OnStopTinkering,
OnItemPicked,
OnGeneticMaterialCombinedOrRefined,
OnCrewGeneticMaterialCombinedOrRefined,
AfterSubmarineAttacked,
OnApplyTreatment,
OnStatusEffectIdentifier,
}
public enum StatTypes
{
None,
// Skills
ElectricalSkillBonus,
HelmSkillBonus,
MechanicalSkillBonus,
MedicalSkillBonus,
WeaponsSkillBonus,
// Character attributes
MaximumHealthMultiplier,
MovementSpeed,
WalkingSpeed,
SwimmingSpeed,
BuffDurationMultiplier,
DebuffDurationMultiplier,
MedicalItemEffectivenessMultiplier,
FlowResistance,
// Combat
AttackMultiplier,
TeamAttackMultiplier,
RangedAttackSpeed,
TurretAttackSpeed,
TurretPowerCostReduction,
TurretChargeSpeed,
MeleeAttackSpeed,
MeleeAttackMultiplier,
RangedAttackMultiplier,
RangedSpreadReduction,
// Utility
RepairSpeed,
DeconstructorSpeedMultiplier,
RepairToolStructureRepairMultiplier,
RepairToolStructureDamageMultiplier,
RepairToolDeattachTimeMultiplier,
MaxRepairConditionMultiplierMechanical,
MaxRepairConditionMultiplierElectrical,
IncreaseFabricationQuality,
GeneticMaterialRefineBonus,
GeneticMaterialTaintedProbabilityReductionOnCombine,
SkillGainSpeed,
MedicalItemApplyingMultiplier,
// Tinker
TinkeringDuration,
TinkeringStrength,
TinkeringDamage,
// Misc
ReputationGainMultiplier,
MissionMoneyGainMultiplier,
ExperienceGainMultiplier,
MissionExperienceGainMultiplier,
ExtraMissionCount,
ExtraSpecialSalesCount,
ApplyTreatmentsOnSelfFraction,
MaxAttachableCount,
}
public enum AbilityFlags
{
None,
MustWalk,
ImmuneToPressure,
IgnoredByEnemyAI,
MoveNormallyWhileDragging,
CanTinker,
CanTinkerFabricatorsAndDeconstructors,
TinkeringPowersDevices,
GainSkillPastMaximum,
RetainExperienceForNewCharacter,
AllowSecondOrderedTarget,
PowerfulCPR,
AlwaysStayConscious,
}
[Flags]
public enum CharacterType
{
Bot = 0b01,
Player = 0b10,
Both = Bot | Player
}
}