Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityApplyStatusEffectsToLastOrderedCharacter.cs
T
2022-02-26 02:43:01 +09:00

31 lines
1.1 KiB
C#

using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityApplyStatusEffectsToLastOrderedCharacter : CharacterAbilityApplyStatusEffects
{
public CharacterAbilityApplyStatusEffectsToLastOrderedCharacter(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
protected override void ApplyEffect()
{
if (IsViableTarget(Character.LastOrderedCharacter))
{
ApplyEffectSpecific(Character.LastOrderedCharacter);
}
if (Character.HasAbilityFlag(AbilityFlags.AllowSecondOrderedTarget) && IsViableTarget(Character.SecondLastOrderedCharacter))
{
ApplyEffectSpecific(Character.SecondLastOrderedCharacter);
}
}
private bool IsViableTarget(Character targetCharacter)
{
if (targetCharacter == null || targetCharacter.Removed) { return false; }
if (targetCharacter == Character) { return false; }
return true;
}
}
}