Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/GameSession.cs
2020-03-04 19:54:29 -03:00

210 lines
8.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace Barotrauma
{
partial class GameSession
{
private InfoFrameTab selectedTab;
private GUIFrame infoFrame;
private readonly List<GUIButton> tabButtons = new List<GUIButton>();
private GUIFrame infoFrameContent;
public RoundSummary RoundSummary { get; private set; }
private bool ToggleInfoFrame()
{
if (GameMain.NetworkMember != null && GameMain.NetLobbyScreen != null)
{
if (GameMain.NetLobbyScreen.HeadSelectionList != null) { GameMain.NetLobbyScreen.HeadSelectionList.Visible = false; }
if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
}
if (infoFrame == null)
{
CreateInfoFrame();
SelectInfoFrameTab(null, selectedTab);
}
else
{
infoFrame = null;
}
return true;
}
public void CreateInfoFrame()
{
int width = 600, height = 400;
tabButtons.Clear();
infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.35f), infoFrame.RectTransform, Anchor.Center) { MinSize = new Point(width, height), RelativeOffset = new Vector2(0.0f, 0.033f) });
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform), isHorizontal: true)
{
RelativeSpacing = 0.01f
};
infoFrameContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.85f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.08f) }, style: "InnerFrame");
var crewButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
{
UserData = InfoFrameTab.Crew,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(crewButton);
var missionButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
{
UserData = InfoFrameTab.Mission,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(missionButton);
if (GameMain.NetworkMember != null)
{
var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("MyCharacter"), style: "GUITabButton")
{
UserData = InfoFrameTab.MyCharacter,
OnClicked = SelectInfoFrameTab
};
tabButtons.Add(myCharacterButton);
}
/*TODO: fix
if (GameMain.Server != null)
{
var manageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("ManagePlayers"))
{
UserData = InfoFrameTab.ManagePlayers,
OnClicked = SelectInfoFrameTab
};
}*/
}
private bool SelectInfoFrameTab(GUIButton button, object userData)
{
selectedTab = (InfoFrameTab)userData;
CreateInfoFrame();
tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
switch (selectedTab)
{
case InfoFrameTab.Crew:
CrewManager.CreateCrewListFrame(CrewManager.GetCharacters(), infoFrameContent);
break;
case InfoFrameTab.Mission:
CreateMissionInfo(infoFrameContent);
break;
case InfoFrameTab.MyCharacter:
if (GameMain.NetworkMember == null) { return false; }
GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameContent);
break;
case InfoFrameTab.ManagePlayers:
//TODO: fix
//GameMain.Server.ManagePlayersFrame(infoFrameContent);
break;
}
return true;
}
private void CreateMissionInfo(GUIFrame infoFrame)
{
infoFrameContent.ClearChildren();
var isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
var missionFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, isTraitor ? 0.95f : 0.45f), infoFrameContent.RectTransform))
{
RelativeSpacing = 0.05f
};
if (Mission != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Description, wrap: true);
}
else
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform, Anchor.TopCenter), TextManager.Get("NoMission"), font: GUI.LargeFont);
}
if (isTraitor)
{
var traitorFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.45f), infoFrameContent.RectTransform, Anchor.BottomLeft))
{
RelativeSpacing = 0.05f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), TextManager.Get("Traitors"), font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), GameMain.Client.Character.TraitorCurrentObjective, wrap: true);
}
}
public void AddToGUIUpdateList()
{
if (GUI.DisableHUD) return;
GameMode?.AddToGUIUpdateList();
infoFrame?.AddToGUIUpdateList();
if (GameMain.NetworkMember != null)
{
GameMain.NetLobbyScreen?.HeadSelectionList?.AddToGUIUpdateList();
GameMain.NetLobbyScreen?.JobSelectionFrame?.AddToGUIUpdateList();
}
}
partial void UpdateProjSpecific(float deltaTime)
{
if (GUI.DisableHUD) return;
if (PlayerInput.KeyDown(InputType.InfoTab) &&
(GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber is GUIListBox))
{
if (infoFrame == null)
{
ToggleInfoFrame();
}
}
else if (infoFrame != null)
{
ToggleInfoFrame();
}
if (GameMain.NetworkMember != null)
{
if (GameMain.NetLobbyScreen?.HeadSelectionList != null)
{
if (PlayerInput.PrimaryMouseButtonDown() && !GUI.IsMouseOn(GameMain.NetLobbyScreen.HeadSelectionList))
{
if (GameMain.NetLobbyScreen.HeadSelectionList != null) { GameMain.NetLobbyScreen.HeadSelectionList.Visible = false; }
}
}
if (GameMain.NetLobbyScreen?.JobSelectionFrame != null)
{
if (PlayerInput.PrimaryMouseButtonDown() && !GUI.IsMouseOn(GameMain.NetLobbyScreen.JobSelectionFrame))
{
GameMain.NetLobbyScreen.JobList.Deselect();
if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
}
}
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (GUI.DisableHUD) return;
GameMode?.Draw(spriteBatch);
//infoFrame?.DrawManually(spriteBatch);
}
}
}