651 lines
23 KiB
C#
651 lines
23 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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{
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enum SelectionMode : int
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{
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Manual = 0, Random = 1, Vote = 2
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}
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enum YesNoMaybe : int
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{
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No = 0, Maybe = 1, Yes = 2
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}
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partial class GameServer : NetworkMember, IPropertyObject
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{
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private class SavedClientPermission
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{
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public readonly string IP;
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public readonly string Name;
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public ClientPermissions Permissions;
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public SavedClientPermission(string name, string ip, ClientPermissions permissions)
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{
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this.Name = name;
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this.IP = ip;
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this.Permissions = permissions;
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}
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}
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public const string SettingsFile = "serversettings.xml";
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public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.txt";
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public Dictionary<string, ObjectProperty> ObjectProperties
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{
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get;
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private set;
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}
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public bool ShowNetStats;
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private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 30);
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private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
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private SelectionMode subSelectionMode, modeSelectionMode;
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private bool registeredToMaster;
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private BanList banList;
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private string password;
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private GUIFrame settingsFrame;
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private GUIFrame[] settingsTabs;
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private int settingsTabIndex;
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public float AutoRestartTimer;
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private bool autoRestart;
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private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
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[HasDefaultValue(true, true)]
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public bool RandomizeSeed
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{
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get;
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private set;
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}
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[HasDefaultValue(300.0f, true)]
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public float RespawnInterval
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{
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get;
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private set;
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}
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[HasDefaultValue(180.0f, true)]
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public float MaxTransportTime
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{
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get;
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private set;
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}
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[HasDefaultValue(0.2f, true)]
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public float MinRespawnRatio
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{
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get;
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private set;
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}
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[HasDefaultValue(60.0f, true)]
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public float AutoRestartInterval
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{
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get;
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private set;
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}
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[HasDefaultValue(true, true)]
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public bool AllowSpectating
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{
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get;
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private set;
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}
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[HasDefaultValue(true, true)]
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public bool EndRoundAtLevelEnd
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{
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get;
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private set;
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}
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[HasDefaultValue(true, true)]
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public bool SaveServerLogs
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{
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get;
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private set;
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}
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[HasDefaultValue(true, true)]
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public bool AllowFileTransfers
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{
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get;
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private set;
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}
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[HasDefaultValue(800, true)]
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private int LinesPerLogFile
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{
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get
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{
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return log.LinesPerFile;
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}
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set
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{
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log.LinesPerFile = value;
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}
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}
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public bool AutoRestart
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{
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get { return (connectedClients.Count != 0) && autoRestart; }
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set
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{
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autoRestart = value;
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AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
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}
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}
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public YesNoMaybe TraitorsEnabled
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{
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get;
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set;
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}
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[HasDefaultValue(true, true)]
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public bool AllowRespawn
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{
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get;
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set;
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}
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public SelectionMode SubSelectionMode
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{
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get { return subSelectionMode; }
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}
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public SelectionMode ModeSelectionMode
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{
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get { return modeSelectionMode; }
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}
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public BanList BanList
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{
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get { return banList; }
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}
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public bool AllowVoteKick
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{
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get;
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private set;
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}
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[HasDefaultValue(0.6f, true)]
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public float EndVoteRequiredRatio
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{
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get;
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private set;
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}
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[HasDefaultValue(0.6f, true)]
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public float KickVoteRequiredRatio
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{
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get;
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private set;
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}
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private void SaveSettings()
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{
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XDocument doc = new XDocument(new XElement("serversettings"));
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ObjectProperty.SaveProperties(this, doc.Root, true);
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doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
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doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
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doc.Root.SetAttributeValue("MaxFileTransferDuration", FileStreamSender.MaxTransferDuration.TotalSeconds);
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.NewLineOnAttributes = true;
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using (var writer = XmlWriter.Create(SettingsFile, settings))
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{
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doc.Save(writer);
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}
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}
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private void LoadSettings()
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{
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XDocument doc = null;
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if (File.Exists(SettingsFile))
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{
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doc = ToolBox.TryLoadXml(SettingsFile);
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}
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if (doc == null || doc.Root == null)
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{
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doc = new XDocument(new XElement("serversettings"));
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}
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ObjectProperties = ObjectProperty.InitProperties(this, doc.Root);
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subSelectionMode = SelectionMode.Manual;
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Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "SubSelection", "Manual"), out subSelectionMode);
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Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
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modeSelectionMode = SelectionMode.Manual;
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Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
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Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
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FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
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showLogButton.Visible = SaveServerLogs;
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}
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private void CreateSettingsFrame()
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{
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settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
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innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
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string[] tabNames = { "Rounds", "Server", "Banlist" };
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settingsTabs = new GUIFrame[tabNames.Length];
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for (int i = 0; i < tabNames.Length; i++)
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{
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
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settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
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var tabButton = new GUIButton(new Rectangle(105 * i, 35, 100, 20), tabNames[i], GUI.Style, innerFrame);
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tabButton.UserData = i;
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tabButton.OnClicked = SelectSettingsTab;
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}
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settingsTabs[2].Padding = Vector4.Zero;
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SelectSettingsTab(null, 0);
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var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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closeButton.OnClicked = ToggleSettingsFrame;
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//--------------------------------------------------------------------------------
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// game settings
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//--------------------------------------------------------------------------------
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int y = 0;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
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var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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selectionTick.Selected = i == (int)subSelectionMode;
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selectionTick.OnSelected = SwitchSubSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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y += 45;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
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selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
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for (int i = 0; i < 3; i++)
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{
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var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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selectionTick.Selected = i == (int)modeSelectionMode;
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selectionTick.OnSelected = SwitchModeSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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y += 60;
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var endBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round when destination reached", Alignment.Left, settingsTabs[0]);
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endBox.Selected = EndRoundAtLevelEnd;
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endBox.OnSelected = (GUITickBox) => { EndRoundAtLevelEnd = GUITickBox.Selected; return true; };
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y += 30;
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var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, settingsTabs[0]);
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endVoteBox.Selected = Voting.AllowEndVoting;
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endVoteBox.OnSelected = (GUITickBox) =>
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{
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Voting.AllowEndVoting = !Voting.AllowEndVoting;
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GameMain.Server.UpdateVoteStatus();
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return true;
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};
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var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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votesRequiredSlider.UserData = votesRequiredText;
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votesRequiredSlider.Step = 0.2f;
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votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
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votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
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EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
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voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
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return true;
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};
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votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
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y += 40;
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var respawnBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow respawning", Alignment.Left, settingsTabs[0]);
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respawnBox.Selected = AllowRespawn;
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respawnBox.OnSelected = (GUITickBox) =>
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{
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AllowRespawn = !AllowRespawn;
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return true;
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};
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var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
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var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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respawnIntervalSlider.UserData = respawnIntervalText;
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respawnIntervalSlider.Step = 0.05f;
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respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
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respawnIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock text = scrollBar.UserData as GUITextBlock;
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RespawnInterval = Math.Max(barScroll * 600.0f, 10.0f);
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text.Text = "Interval: " + ToolBox.SecondsToReadableTime(RespawnInterval);
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return true;
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};
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respawnIntervalSlider.OnMoved(respawnIntervalSlider, respawnIntervalSlider.BarScroll);
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y += 40;
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var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
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minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
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var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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minRespawnSlider.ToolTip = minRespawnText.ToolTip;
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minRespawnSlider.UserData = minRespawnText;
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minRespawnSlider.Step = 0.1f;
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minRespawnSlider.BarScroll = MinRespawnRatio;
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minRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock txt = scrollBar.UserData as GUITextBlock;
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MinRespawnRatio = barScroll;
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txt.Text = "Minimum players to respawn: " + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
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return true;
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};
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minRespawnSlider.OnMoved(minRespawnSlider, MinRespawnRatio);
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y += 35;
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var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
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respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
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"After the duration expires, the shuttle will automatically head back out of the level.";
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var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
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respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
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respawnDurationSlider.UserData = respawnDurationText;
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respawnDurationSlider.Step = 0.1f;
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respawnDurationSlider.BarScroll = MaxTransportTime <= 0.0f ? 1.0f : (MaxTransportTime - 60.0f) / 600.0f;
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respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock txt = scrollBar.UserData as GUITextBlock;
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if (barScroll == 1.0f)
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{
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MaxTransportTime = 0;
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txt.Text = "Duration of respawn transport: unlimited";
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}
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else
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{
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MaxTransportTime = barScroll * 600.0f + 60.0f;
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txt.Text = "Duration of respawn transport: " + ToolBox.SecondsToReadableTime(MaxTransportTime);
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}
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return true;
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};
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respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
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y += 40;
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//--------------------------------------------------------------------------------
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// server settings
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//--------------------------------------------------------------------------------
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y = 0;
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var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
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var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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startIntervalSlider.UserData = startIntervalText;
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startIntervalSlider.Step = 0.05f;
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startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
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startIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock text = scrollBar.UserData as GUITextBlock;
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AutoRestartInterval = Math.Max(barScroll * 300.0f, 10.0f);
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text.Text = "Autorestart delay: " + ToolBox.SecondsToReadableTime(AutoRestartInterval);
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return true;
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};
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startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
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y += 45;
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var allowSpecBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow spectating", Alignment.Left, settingsTabs[1]);
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allowSpecBox.Selected = AllowSpectating;
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allowSpecBox.OnSelected = (GUITickBox) =>
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{
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AllowSpectating = GUITickBox.Selected;
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return true;
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};
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y += 40;
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var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, settingsTabs[1]);
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voteKickBox.Selected = Voting.AllowVoteKick;
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voteKickBox.OnSelected = (GUITickBox) =>
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{
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Voting.AllowVoteKick = !Voting.AllowVoteKick;
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GameMain.Server.UpdateVoteStatus();
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return true;
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};
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var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
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var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
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kickVoteSlider.UserData = kickVotesRequiredText;
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kickVoteSlider.Step = 0.2f;
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kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
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kickVoteSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
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KickVoteRequiredRatio = barScroll / 2.0f + 0.5f;
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voteText.Text = "Votes required: " + (int)MathUtils.Round(KickVoteRequiredRatio * 100.0f, 10.0f) + " %";
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return true;
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};
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kickVoteSlider.OnMoved(kickVoteSlider, kickVoteSlider.BarScroll);
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y += 45;
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var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, settingsTabs[1]);
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shareSubsBox.Selected = AllowFileTransfers;
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shareSubsBox.OnSelected = (GUITickBox) =>
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{
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AllowFileTransfers = GUITickBox.Selected;
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return true;
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};
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y += 40;
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var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, settingsTabs[1]);
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randomizeLevelBox.Selected = RandomizeSeed;
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randomizeLevelBox.OnSelected = (GUITickBox) =>
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{
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RandomizeSeed = GUITickBox.Selected;
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return true;
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};
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y += 40;
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var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, settingsTabs[1]);
|
|
saveLogsBox.Selected = SaveServerLogs;
|
|
saveLogsBox.OnSelected = (GUITickBox) =>
|
|
{
|
|
SaveServerLogs = GUITickBox.Selected;
|
|
showLogButton.Visible = SaveServerLogs;
|
|
return true;
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------
|
|
// banlist
|
|
//--------------------------------------------------------------------------------
|
|
|
|
|
|
banList.CreateBanFrame(settingsTabs[2]);
|
|
|
|
}
|
|
|
|
public void LoadClientPermissions()
|
|
{
|
|
if (!File.Exists(ClientPermissionsFile)) return;
|
|
|
|
string[] lines;
|
|
try
|
|
{
|
|
lines = File.ReadAllLines(ClientPermissionsFile);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Failed to open client permission file " + ClientPermissionsFile, e);
|
|
return;
|
|
}
|
|
|
|
clientPermissions.Clear();
|
|
foreach (string line in lines)
|
|
{
|
|
string[] separatedLine = line.Split('|');
|
|
if (separatedLine.Length < 3) continue;
|
|
|
|
string name = String.Join("|", separatedLine.Take(separatedLine.Length - 2));
|
|
string ip = separatedLine[separatedLine.Length - 2];
|
|
|
|
ClientPermissions permissions = ClientPermissions.None;
|
|
if (Enum.TryParse<ClientPermissions>(separatedLine.Last(), out permissions))
|
|
{
|
|
clientPermissions.Add(new SavedClientPermission(name, ip, permissions));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SaveClientPermissions()
|
|
{
|
|
GameServer.Log("Saving client permissions", null);
|
|
|
|
List<string> lines = new List<string>();
|
|
|
|
foreach (SavedClientPermission clientPermission in clientPermissions)
|
|
{
|
|
lines.Add(clientPermission.Name + "|" + clientPermission.IP+"|"+clientPermission.Permissions.ToString());
|
|
}
|
|
|
|
try
|
|
{
|
|
File.WriteAllLines(ClientPermissionsFile, lines);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Saving client permissions to " + ClientPermissionsFile + " failed", e);
|
|
}
|
|
}
|
|
|
|
private bool SwitchSubSelection(GUITickBox tickBox)
|
|
{
|
|
subSelectionMode = (SelectionMode)tickBox.UserData;
|
|
|
|
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
|
|
{
|
|
if (otherTickBox == tickBox) continue;
|
|
((GUITickBox)otherTickBox).Selected = false;
|
|
}
|
|
|
|
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
|
|
|
|
if (subSelectionMode==SelectionMode.Random)
|
|
{
|
|
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool SelectSettingsTab(GUIButton button, object obj)
|
|
{
|
|
settingsTabIndex = (int)obj;
|
|
|
|
for (int i = 0; i < settingsTabs.Length; i++ )
|
|
{
|
|
settingsTabs[i].Visible = i == settingsTabIndex;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool SwitchModeSelection(GUITickBox tickBox)
|
|
{
|
|
modeSelectionMode = (SelectionMode)tickBox.UserData;
|
|
|
|
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
|
|
{
|
|
if (otherTickBox == tickBox) continue;
|
|
((GUITickBox)otherTickBox).Selected = false;
|
|
}
|
|
|
|
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
|
|
|
|
if (modeSelectionMode == SelectionMode.Random)
|
|
{
|
|
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public bool ToggleSettingsFrame(GUIButton button, object obj)
|
|
{
|
|
if (settingsFrame==null)
|
|
{
|
|
CreateSettingsFrame();
|
|
}
|
|
else
|
|
{
|
|
settingsFrame = null;
|
|
SaveSettings();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|