65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System.Linq;
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namespace Barotrauma;
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class TutorialIconAction : EventAction
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{
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public enum ActionType { Add, Remove, RemoveTarget, RemoveIcon, Clear };
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[Serialize(ActionType.Add, IsPropertySaveable.Yes)]
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public ActionType Type { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier IconStyle { get; set; }
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private bool isFinished;
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public TutorialIconAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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#if CLIENT
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if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
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{
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if (ParentEvent.GetTargets(TargetTag).FirstOrDefault() is Entity target)
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{
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if (Type == ActionType.Add)
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{
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tutorialMode.Tutorial?.Icons.Add((target, IconStyle));
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}
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else if(Type == ActionType.Remove)
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{
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tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target && i.iconStyle == IconStyle);
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}
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else if (Type == ActionType.RemoveTarget)
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{
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tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target);
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}
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else if (Type == ActionType.RemoveIcon)
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{
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tutorialMode.Tutorial?.Icons.RemoveAll(i => i.iconStyle == IconStyle);
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}
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else if (Type == ActionType.Clear)
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{
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tutorialMode.Tutorial?.Icons.Clear();
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}
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}
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}
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#endif
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isFinished = true;
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}
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public override bool IsFinished(ref string goToLabel)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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} |