Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
Juan Pablo Arce 3ca584f2fc v0.19.8.0
2022-09-28 21:30:52 -03:00

81 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class NPCWaitAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes)]
public Identifier NPCTag { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool Wait { get; set; }
private bool isFinished = false;
public NPCWaitAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
private IEnumerable<Character> affectedNpcs;
private AIObjectiveGoTo gotoObjective;
public override void Update(float deltaTime)
{
if (isFinished) { return; }
affectedNpcs = ParentEvent.GetTargets(NPCTag).Where(c => c is Character).Select(c => c as Character);
foreach (var npc in affectedNpcs)
{
if (npc.AIController is not HumanAIController humanAiController) { continue; }
if (Wait)
{
gotoObjective = new AIObjectiveGoTo(npc, npc, humanAiController.ObjectiveManager, repeat: true)
{
OverridePriority = 100.0f
};
humanAiController.ObjectiveManager.AddObjective(gotoObjective);
humanAiController.ObjectiveManager.WaitTimer = 0.0f;
}
else
{
if (gotoObjective != null)
{
gotoObjective.Abandon = true;
}
}
}
isFinished = true;
}
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
if (affectedNpcs != null)
{
foreach (var npc in affectedNpcs)
{
if (npc.Removed || npc.AIController is not HumanAIController) { continue; }
if (gotoObjective != null)
{
gotoObjective.Abandon = true;
}
}
affectedNpcs = null;
}
isFinished = false;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(NPCWaitAction)} -> (NPCTag: {NPCTag.ColorizeObject()}, Wait: {Wait.ColorizeObject()})";
}
}
}