103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class NPCFollowAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier NPCTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool Follow { get; set; }
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[Serialize(-1, IsPropertySaveable.Yes)]
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public int MaxTargets { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AbandonOnReset { get; set; }
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private bool isFinished = false;
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public NPCFollowAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private List<Character> affectedNpcs = null;
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private Entity target = null;
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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target = ParentEvent.GetTargets(TargetTag).FirstOrDefault();
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if (target == null) { return; }
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int targetCount = 0;
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affectedNpcs = ParentEvent.GetTargets(NPCTag).Where(c => c is Character).Select(c => c as Character).ToList();
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foreach (var npc in affectedNpcs)
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{
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if (!(npc.AIController is HumanAIController humanAiController)) { continue; }
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if (Follow)
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{
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var newObjective = new AIObjectiveGoTo(target, npc, humanAiController.ObjectiveManager, repeat: true)
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{
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OverridePriority = 100.0f
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};
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humanAiController.ObjectiveManager.AddObjective(newObjective);
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humanAiController.ObjectiveManager.WaitTimer = 0.0f;
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}
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else
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{
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foreach (var objective in humanAiController.ObjectiveManager.Objectives)
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{
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if (objective is AIObjectiveGoTo goToObjective && goToObjective.Target == target)
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{
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goToObjective.Abandon = true;
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}
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}
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}
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targetCount++;
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if (MaxTargets > -1 && targetCount >= MaxTargets)
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{
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break;
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}
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}
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isFinished = true;
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}
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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if (affectedNpcs != null && target != null && AbandonOnReset)
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{
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foreach (var npc in affectedNpcs)
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{
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if (npc.Removed || npc.AIController is not HumanAIController humanAiController) { continue; }
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foreach (var goToObjective in humanAiController.ObjectiveManager.GetActiveObjectives<AIObjectiveGoTo>())
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{
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if (goToObjective.Target == target)
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{
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goToObjective.Abandon = true;
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}
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}
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}
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target = null;
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affectedNpcs = null;
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}
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isFinished = false;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(NPCFollowAction)} -> (NPCTag: {NPCTag.ColorizeObject()}, TargetTag: {TargetTag.ColorizeObject()}, Follow: {Follow.ColorizeObject()})";
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}
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}
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} |