Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs
Juan Pablo Arce 3ca584f2fc v0.19.8.0
2022-09-28 21:30:52 -03:00

393 lines
14 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Barotrauma.Steam;
using System.Threading;
namespace Barotrauma.Networking
{
internal sealed class SteamP2PClientPeer : ClientPeer
{
private readonly SteamId hostSteamId;
private double timeout;
private double heartbeatTimer;
private double connectionStatusTimer;
private long sentBytes, receivedBytes;
private readonly List<IncomingInitializationMessage> incomingInitializationMessages = new List<IncomingInitializationMessage>();
private readonly List<IReadMessage> incomingDataMessages = new List<IReadMessage>();
public SteamP2PClientPeer(SteamP2PEndpoint endpoint, Callbacks callbacks) : base(endpoint, callbacks, Option<int>.None())
{
ServerConnection = null;
isActive = false;
if (!(ServerEndpoint is SteamP2PEndpoint steamIdEndpoint))
{
throw new InvalidCastException("endPoint is not SteamId");
}
hostSteamId = steamIdEndpoint.SteamId;
}
public override void Start()
{
if (isActive) { return; }
ContentPackageOrderReceived = false;
steamAuthTicket = SteamManager.GetAuthSessionTicket();
//TODO: wait for GetAuthSessionTicketResponse_t
if (steamAuthTicket == null)
{
throw new Exception("GetAuthSessionTicket returned null");
}
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.OnP2PSessionRequest = OnIncomingConnection;
Steamworks.SteamNetworking.OnP2PConnectionFailed = OnConnectionFailed;
Steamworks.SteamNetworking.AllowP2PPacketRelay(true);
ServerConnection = new SteamP2PConnection(hostSteamId);
ServerConnection.SetAccountInfo(new AccountInfo(hostSteamId));
var headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.ConnectionStarted
};
SendMsgInternal(headers, null);
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
timeout = NetworkConnection.TimeoutThreshold;
heartbeatTimer = 1.0;
connectionStatusTimer = 0.0;
isActive = true;
}
private void OnIncomingConnection(Steamworks.SteamId steamId)
{
if (!isActive) { return; }
if (steamId == hostSteamId.Value)
{
Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId);
}
else if (initializationStep != ConnectionInitialization.Password &&
initializationStep != ConnectionInitialization.ContentPackageOrder &&
initializationStep != ConnectionInitialization.Success)
{
DebugConsole.ThrowError("Connection from incorrect SteamID was rejected: " +
$"expected {hostSteamId}," +
$"got {new SteamId(steamId)}");
}
}
private void OnConnectionFailed(Steamworks.SteamId steamId, Steamworks.P2PSessionError error)
{
if (!isActive) { return; }
if (steamId != hostSteamId.Value) { return; }
Close(PeerDisconnectPacket.SteamP2PError(error));
}
private void OnP2PData(ulong steamId, byte[] data, int dataLength)
{
if (!isActive) { return; }
if (steamId != hostSteamId.Value) { return; }
timeout = Screen.Selected == GameMain.GameScreen
? NetworkConnection.TimeoutThresholdInGame
: NetworkConnection.TimeoutThreshold;
IReadMessage inc = new ReadOnlyMessage(data, false, 0, dataLength, ServerConnection);
var (deliveryMethod, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
if (!packetHeader.IsServerMessage()) { return; }
if (packetHeader.IsConnectionInitializationStep())
{
if (!initialization.HasValue) { return; }
var relayPacket = INetSerializableStruct.Read<SteamP2PInitializationRelayPacket>(inc);
SteamManager.JoinLobby(relayPacket.LobbyID, false);
if (initializationStep != ConnectionInitialization.Success)
{
incomingInitializationMessages.Add(new IncomingInitializationMessage
{
InitializationStep = initialization.Value,
Message = relayPacket.Message.GetReadMessageUncompressed()
});
}
}
else if (packetHeader.IsHeartbeatMessage())
{
return; //TODO: implement heartbeats
}
else if (packetHeader.IsDisconnectMessage())
{
PeerDisconnectPacket packet = INetSerializableStruct.Read<PeerDisconnectPacket>(inc);
Close(packet);
}
else
{
var packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
incomingDataMessages.Add(packet.GetReadMessage(packetHeader.IsCompressed(), ServerConnection!));
}
}
public override void Update(float deltaTime)
{
if (!isActive) { return; }
if (GameMain.Client == null || !GameMain.Client.RoundStarting)
{
timeout -= deltaTime;
}
heartbeatTimer -= deltaTime;
if (initializationStep != ConnectionInitialization.Password &&
initializationStep != ConnectionInitialization.ContentPackageOrder &&
initializationStep != ConnectionInitialization.Success)
{
connectionStatusTimer -= deltaTime;
if (connectionStatusTimer <= 0.0)
{
if (Steamworks.SteamNetworking.GetP2PSessionState(hostSteamId.Value) is { } state)
{
if (state.P2PSessionError != Steamworks.P2PSessionError.None)
{
Close(PeerDisconnectPacket.SteamP2PError(state.P2PSessionError));
}
}
else
{
Close(PeerDisconnectPacket.WithReason(DisconnectReason.Timeout));
}
connectionStatusTimer = 1.0f;
}
}
for (int i = 0; i < 100; i++)
{
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
if (packet is { SteamId: var steamId, Data: var data })
{
OnP2PData(steamId, data, data.Length);
if (!isActive) { return; }
receivedBytes += data.Length;
}
}
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
if (heartbeatTimer < 0.0)
{
var headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Unreliable,
PacketHeader = PacketHeader.IsHeartbeatMessage,
Initialization = null
};
SendMsgInternal(headers, null);
}
if (timeout < 0.0)
{
Close(PeerDisconnectPacket.WithReason(DisconnectReason.SteamP2PTimeOut));
return;
}
if (initializationStep != ConnectionInitialization.Success)
{
if (incomingDataMessages.Count > 0)
{
void initializationError(string errorMsg, string analyticsTag)
{
GameAnalyticsManager.AddErrorEventOnce($"SteamP2PClientPeer.OnInitializationComplete:{analyticsTag}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError(errorMsg);
Close(PeerDisconnectPacket.WithReason(DisconnectReason.Disconnected));
}
if (!ContentPackageOrderReceived)
{
initializationError(
errorMsg: "Error during connection initialization: completed initialization before receiving content package order.",
analyticsTag: "ContentPackageOrderNotReceived");
return;
}
if (ServerContentPackages.Length == 0)
{
initializationError(
errorMsg: "Error during connection initialization: list of content packages enabled on the server was empty when completing initialization.",
analyticsTag: "NoContentPackages");
return;
}
callbacks.OnInitializationComplete.Invoke();
initializationStep = ConnectionInitialization.Success;
}
else
{
foreach (var inc in incomingInitializationMessages)
{
ReadConnectionInitializationStep(inc);
}
}
}
if (initializationStep == ConnectionInitialization.Success)
{
foreach (IReadMessage inc in incomingDataMessages)
{
callbacks.OnMessageReceived.Invoke(inc);
}
}
incomingInitializationMessages.Clear();
incomingDataMessages.Clear();
}
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
{
if (!isActive) { return; }
byte[] bufAux = msg.PrepareForSending(compressPastThreshold, out bool isCompressed, out _);
var headers = new PeerPacketHeaders
{
DeliveryMethod = deliveryMethod,
PacketHeader = isCompressed ? PacketHeader.IsCompressed : PacketHeader.None,
Initialization = null
};
var body = new PeerPacketMessage
{
Buffer = bufAux
};
heartbeatTimer = 5.0;
// Using an extra local method here to reduce chance of error whenever we need to change this
void performSend() => SendMsgInternal(headers, body);
#if DEBUG
CoroutineManager.Invoke(() =>
{
if (GameMain.Client == null) { return; }
if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && deliveryMethod is DeliveryMethod.Unreliable) { return; }
int count = Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedDuplicatesChance ? 2 : 1;
for (int i = 0; i < count; i++)
{
performSend();
}
},
GameMain.Client.SimulatedMinimumLatency + Rand.Range(0.0f, GameMain.Client.SimulatedRandomLatency));
#else
performSend();
#endif
}
public override void SendPassword(string password)
{
if (!isActive) { return; }
if (initializationStep != ConnectionInitialization.Password) { return; }
var headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsConnectionInitializationStep,
Initialization = ConnectionInitialization.Password
};
var body = new ClientPeerPasswordPacket
{
Password = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt)
};
SendMsgInternal(headers, body);
}
public override void Close(PeerDisconnectPacket peerDisconnectPacket)
{
if (!isActive) { return; }
SteamManager.LeaveLobby();
isActive = false;
var headers = new PeerPacketHeaders
{
DeliveryMethod = DeliveryMethod.Reliable,
PacketHeader = PacketHeader.IsDisconnectMessage,
Initialization = null
};
SendMsgInternal(headers, peerDisconnectPacket);
Thread.Sleep(100);
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.CloseP2PSessionWithUser(hostSteamId.Value);
steamAuthTicket?.Cancel();
steamAuthTicket = null;
callbacks.OnDisconnect.Invoke(peerDisconnectPacket);
}
protected override void SendMsgInternal(PeerPacketHeaders headers, INetSerializableStruct? body)
{
IWriteMessage msgToSend = new WriteOnlyMessage();
msgToSend.WriteNetSerializableStruct(headers);
body?.Write(msgToSend);
ForwardToSteamP2P(msgToSend, headers.DeliveryMethod);
}
private void ForwardToSteamP2P(IWriteMessage msg, DeliveryMethod deliveryMethod)
{
heartbeatTimer = 5.0;
int length = msg.LengthBytes;
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId.Value, msg.Buffer, length, 0, deliveryMethod.ToSteam());
sentBytes += length;
if (successSend) { return; }
if (deliveryMethod is DeliveryMethod.Unreliable)
{
DebugConsole.Log($"WARNING: message couldn't be sent unreliably, forcing reliable send ({length} bytes)");
successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId.Value, msg.Buffer, length, 0, DeliveryMethod.Reliable.ToSteam());
sentBytes += length;
}
if (!successSend)
{
DebugConsole.AddWarning($"Failed to send message to remote peer! ({length} bytes)");
}
}
#if DEBUG
public override void ForceTimeOut()
{
timeout = 0.0f;
}
#endif
}
}