Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/Pipeline/Dialogs/NewItemDialog.eto.cs
T
2019-06-25 16:00:44 +03:00

88 lines
2.8 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class NewItemDialog : Dialog<bool>
{
TableLayout table1;
DynamicLayout layout1, layout2;
Label labelName, labelType, labelExt, labelError;
TextBox textBox1;
ListBox list1;
Button buttonCreate, buttonCancel;
private void InitializeComponent()
{
Title = "New File";
DisplayMode = DialogDisplayMode.Attached;
Size = new Size(370, 285);
MinimumSize = new Size(370, 200);
Resizable = true;
buttonCreate = new Button();
buttonCreate.Text = "Create";
PositiveButtons.Add(buttonCreate);
DefaultButton = buttonCreate;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.Padding = new Padding(6);
table1 = new TableLayout(2, 3);
table1.Spacing = new Size(4, 4);
labelName = new Label();
labelName.Text = "Name: ";
labelName.VerticalAlignment = VerticalAlignment.Center;
table1.Add(labelName, 0, 0, false, false);
layout2 = new DynamicLayout();
layout2.DefaultSpacing = new Size(4, 4);
layout2.BeginHorizontal();
textBox1 = new TextBox();
layout2.Add(textBox1, true, true);
labelExt = new Label();
labelExt.Text = " .spriteFont";
labelExt.VerticalAlignment = VerticalAlignment.Center;
labelExt.Width = 80;
layout2.Add(labelExt, false, true);
table1.Add(layout2, 1, 0, true, false);
labelType = new Label();
labelType.Text = "Type: ";
labelType.VerticalAlignment = VerticalAlignment.Top;
table1.Add(labelType, 0, 1, false, true);
list1 = new ListBox();
table1.Add(list1, 1, 1, true, true);
layout1.Add(table1, true, true);
labelError = new Label();
labelError.TextAlignment = TextAlignment.Center;
table1.Add(labelError, 1, 2, true, false);
layout1.Add(labelError, true, false);
Content = layout1;
textBox1.TextChanged += TextBox1_TextChanged;
list1.SelectedIndexChanged += List1_SelectedIndexChanged;
buttonCreate.Click += ButtonCreate_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}