61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using Eto.Drawing;
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using Eto.Forms;
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namespace MonoGame.Tools.Pipeline
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{
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partial class EditDialog : Dialog<bool>
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{
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DynamicLayout layout1;
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Label label1, label2;
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TextBox textBox1;
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Button buttonOk, buttonCancel;
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private void InitializeComponent()
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{
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DisplayMode = DialogDisplayMode.Attached;
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Size = new Size(400, 160);
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buttonOk = new Button();
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buttonOk.Text = "Ok";
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PositiveButtons.Add(buttonOk);
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DefaultButton = buttonOk;
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buttonCancel = new Button();
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buttonCancel.Text = "Cancel";
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NegativeButtons.Add(buttonCancel);
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AbortButton = buttonCancel;
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layout1 = new DynamicLayout();
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layout1.DefaultSpacing = new Size(4, 4);
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layout1.Padding = new Padding(6);
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layout1.BeginVertical();
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layout1.Add(null, true, true);
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label1 = new Label();
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layout1.Add(label1);
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textBox1 = new TextBox();
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layout1.Add(textBox1);
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label2 = new Label();
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label2.TextColor = new Color(SystemColors.ControlText, 0.5f);
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label2.TextAlignment = TextAlignment.Center;
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layout1.Add(label2);
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layout1.Add(null, true, true);
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layout1.EndVertical();
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Content = layout1;
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textBox1.TextChanged += TextBox1_TextChanged;
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buttonOk.Click += ButtonOk_Click;
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buttonCancel.Click += ButtonCancel_Click;
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}
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}
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}
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