Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/Pipeline/Common/PipelineProject.cs
2019-06-25 16:00:44 +03:00

90 lines
2.3 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tools.Pipeline
{
public class PipelineProject : IProjectItem
{
[Browsable(false)]
public string OriginalPath { get; set; }
[Browsable(false)]
public string DestinationPath { get; set; }
[Browsable(false)]
public List<ContentItem> ContentItems { get; private set; }
[Browsable(false)]
public bool LaunchDebugger { get; set; }
public string OutputDir { get; set; }
public string IntermediateDir { get; set; }
public List<string> References { get; set; }
public TargetPlatform Platform { get; set; }
public GraphicsProfile Profile { get; set; }
public string Config { get; set; }
public bool Compress { get; set; }
#region IPipelineItem
[Category("Common")]
public string Name
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
return System.IO.Path.GetFileNameWithoutExtension(OriginalPath);
}
}
[Category("Common")]
public string Location
{
get
{
if (string.IsNullOrEmpty(OriginalPath))
return "";
var idx = OriginalPath.LastIndexOfAny(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, OriginalPath.Length - 1);
return OriginalPath.Remove(idx);
}
}
[Browsable(false)]
public bool Exists { get; set; }
[Browsable(false)]
public bool ExpandToThis { get; set; }
[Browsable(false)]
public bool SelectThis { get; set; }
#endregion
public PipelineProject()
{
ContentItems = new List<ContentItem>();
References = new List<string>();
OutputDir = "bin";
IntermediateDir = "obj";
Exists = true;
}
}
}