77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
|
|
// This file is subject to the terms and conditions defined in
|
|
// file 'LICENSE.txt', which is part of this source code package.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
namespace MonoGame.Tools.Pipeline
|
|
{
|
|
public enum AskResult
|
|
{
|
|
Yes,
|
|
No,
|
|
Cancel
|
|
}
|
|
|
|
public interface IView
|
|
{
|
|
void Attach(IController controller);
|
|
|
|
void Invoke(Action action);
|
|
|
|
AskResult AskSaveOrCancel();
|
|
|
|
bool AskSaveName(ref string filePath, string title);
|
|
|
|
bool AskOpenProject(out string projectFilePath);
|
|
|
|
bool AskImportProject(out string projectFilePath);
|
|
|
|
void ShowError(string title, string message);
|
|
|
|
void ShowMessage(string message);
|
|
|
|
bool ShowDeleteDialog(List<IProjectItem> items);
|
|
|
|
bool ShowEditDialog(string title, string text, string oldname, bool file, out string newname);
|
|
|
|
void BeginTreeUpdate();
|
|
|
|
void SetTreeRoot(IProjectItem item);
|
|
|
|
void AddTreeItem(IProjectItem item);
|
|
|
|
void RemoveTreeItem(IProjectItem item);
|
|
|
|
void UpdateTreeItem(IProjectItem item);
|
|
|
|
void EndTreeUpdate();
|
|
|
|
void UpdateProperties();
|
|
|
|
void OutputAppend(string text);
|
|
|
|
void OutputClear();
|
|
|
|
bool ChooseContentFile(string initialDirectory, out List<string> files);
|
|
|
|
bool ChooseContentFolder(string initialDirectory, out string folder);
|
|
|
|
bool ChooseItemTemplate(string folder, out ContentItemTemplate template, out string name);
|
|
|
|
bool CopyOrLinkFile(string file, bool exists, out IncludeType action, out bool applyforall);
|
|
|
|
bool CopyOrLinkFolder(string folder, bool exists, out IncludeType action, out bool applyforall);
|
|
|
|
Process CreateProcess(string exe, string commands);
|
|
|
|
void UpdateCommands(MenuInfo info);
|
|
|
|
void UpdateRecentList(List<string> recentList);
|
|
|
|
void SetClipboard(string text);
|
|
}
|
|
}
|