Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/2MGFX/ConstantBufferData.cs
2019-06-25 16:00:44 +03:00

62 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace TwoMGFX
{
internal partial class ConstantBufferData
{
public string Name { get; private set; }
public int Size { get; private set; }
public List<int> ParameterIndex { get; private set; }
public List<int> ParameterOffset { get; private set; }
public List<EffectObject.d3dx_parameter> Parameters { get; private set; }
public ConstantBufferData(string name)
{
Name = name;
ParameterIndex = new List<int>();
ParameterOffset = new List<int>();
Parameters = new List<EffectObject.d3dx_parameter>();
Size = 0;
}
public bool SameAs(ConstantBufferData other)
{
// If the names of the constant buffers don't
// match then consider them different right off
// the bat... even if their parameters are the same.
if (Name != other.Name)
return false;
// Do we have the same count of parameters and size?
if ( Size != other.Size ||
Parameters.Count != other.Parameters.Count)
return false;
// Compare the parameters themselves.
for (var i = 0; i < Parameters.Count; i++)
{
var p1 = Parameters[i];
var p2 = other.Parameters[i];
// Check the importaint bits.
if ( p1.name != p2.name ||
p1.rows != p2.rows ||
p1.columns != p2.columns ||
p1.class_ != p2.class_ ||
p1.type != p2.type ||
p1.bufferOffset != p2.bufferOffset)
return false;
}
// These are equal.
return true;
}
}
}