Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/ProjectTemplates/VisualStudio2015/WindowsUniversal10.VB/WindowsUniversal.VB.vbproj
2019-06-25 16:00:44 +03:00

196 lines
8.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{290A53BB-D00B-42DE-A65B-EC89CCDAE445}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<RootNamespace>$safeprojectname$</RootNamespace>
<AssemblyName>$safeprojectname$</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
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<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{F184B08F-C81C-45F6-A57F-5ABD9991F28F}</ProjectTypeGuids>
<PackageCertificateKeyFile>WindowsUniversal.VB_TemporaryKey.pfx</PackageCertificateKeyFile>
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<DebugSymbols>true</DebugSymbols>
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
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<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DefineTrace>true</DefineTrace>
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
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<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<DebugType>full</DebugType>
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<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<DefineTrace>true</DefineTrace>
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
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<DebugSymbols>true</DebugSymbols>
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
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<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DefineTrace>true</DefineTrace>
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>NETFX_CORE,WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>$safeprojectname$.xml</DocumentationFile>
<NoWarn>41999,42016,42017,42018,42019,42020,42021,42022,42032,42036,42314</NoWarn>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<Content Include="ApplicationInsights.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="Content\Content.mgcb" />
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.vb">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Game1.vb" />
<Compile Include="GamePage.xaml.vb">
<DependentUpon>GamePage.xaml</DependentUpon>
</Compile>
<Compile Include="My Project\AssemblyInfo.vb" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="WindowsUniversal.VB_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="My Project\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="GamePage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<Import Include="Microsoft.VisualBasic" />
<Import Include="System" />
<Import Include="System.Collections" />
<Import Include="System.Collections.Generic" />
<Import Include="System.Collections.ObjectModel" />
<Import Include="System.ComponentModel" />
<Import Include="System.Diagnostics" />
<Import Include="System.IO" />
<Import Include="System.Linq" />
<Import Include="System.Runtime.CompilerServices" />
<Import Include="System.Runtime.InteropServices.WindowsRuntime" />
<Import Include="System.Threading.Tasks" />
<Import Include="System.Windows.Input" />
<Import Include="System.Xml.Linq" />
<Import Include="Windows.ApplicationModel" />
<Import Include="Windows.ApplicationModel.Activation" />
<Import Include="Windows.Foundation" />
<Import Include="Windows.Foundation.Collections" />
<Import Include="Windows.Graphics.Display" />
<Import Include="Windows.UI.ViewManagement" />
<Import Include="Windows.UI.Xaml" />
<Import Include="Windows.UI.Xaml.Controls" />
<Import Include="Windows.UI.Xaml.Controls.Primitives" />
<Import Include="Windows.UI.Xaml.Data" />
<Import Include="Windows.UI.Xaml.Input" />
<Import Include="Windows.UI.Xaml.Media" />
<Import Include="Windows.UI.Xaml.Media.Imaging" />
<Import Include="Windows.UI.Xaml.Navigation" />
</ItemGroup>
<ItemGroup />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<PropertyGroup>
<OptionExplicit>On</OptionExplicit>
</PropertyGroup>
<PropertyGroup>
<OptionCompare>Binary</OptionCompare>
</PropertyGroup>
<PropertyGroup>
<OptionStrict>Off</OptionStrict>
</PropertyGroup>
<PropertyGroup>
<OptionInfer>On</OptionInfer>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.VisualBasic.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>