109 lines
5.1 KiB
C#
109 lines
5.1 KiB
C#
#region License
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// /*
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// Microsoft Public License (Ms-PL)
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// MonoGame - Copyright © 2009 The MonoGame Team
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//
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// All rights reserved.
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
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// accept the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
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// U.S. copyright law.
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//
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
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// your patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
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// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
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// purpose and non-infringement.
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// */
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#endregion License
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using System;
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namespace Microsoft.Xna.Framework.GamerServices
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{
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public enum GamerPresenceMode
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{
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ArcadeMode, //Arcade Mode
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AtMenu, //At Menu
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BattlingBoss , //Battling Boss
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CampaignMode, // Campaign Mode
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ChallengeMode, // Challenge Mode
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ConfiguringSettings, // // Configuring Settings
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CoOpLevel, // Co-Op: Level. Includes a numeric value specified with PresenceValue.
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CoOpStage,// Co-Op: Stage. Includes a numeric value specified with PresenceValue.
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CornflowerBlue, //Cornflower Blue
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CustomizingPlayer, //Customizing Player
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DifficultyEasy, //Difficulty: Easy
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DifficultyExtreme, //Difficulty: Extreme
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DifficultyHard, //Difficulty: Hard
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DifficultyMedium , // Difficulty: Medium
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EditingLevel , // Editing Level
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ExplorationMode, //Exploration Mode
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FoundSecret, //Found Secret
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FreePlay , // Free Play
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GameOver , //Game Over
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InCombat, // In Combat
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InGameStore, //In Game Store
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Level, //Level. Includes a numeric value specified with PresenceValue.
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LocalCoOp, //Local Co-Op
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LocalVersus, //Local Versus
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LookingForGames, //Looking For Games
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Losing, //Losing
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Multiplayer, //Multiplayer
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NearlyFinished, // Nearly Finished
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None , // NoPresence String Displayed
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OnARoll, // On a Roll
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OnlineCoOp, //Online Co-Op
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OnlineVersus, //Online Versus
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Outnumbered, //Outnumbered
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Paused, //Paused
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PlayingMinigame, //Playing Minigame
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PlayingWithFriends, //Playing With Friends
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PracticeMode , //Practice Mode
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PuzzleMode, //Puzzle Mode
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ScenarioMode , //Scenario Mode
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Score, //Score. Includes a numeric value specified with PresenceValue.
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ScoreIsTied, //Score is Tied
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SettingUpMatch, //Setting Up Match
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SinglePlayer, // Single Player
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Stage, //Stage. Includes a numeric value specified with PresenceValue.
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StartingGame, //Starting Game
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StoryMode, //Story Mode
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StuckOnAHardBit, // Stuck on a Hard Bit
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SurvivalMode , //Survival Mode
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TimeAttack, //Time Attack
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TryingForRecord, // Trying For Record
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TutorialMode , //Tutorial Mode
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VersusComputer, //Versus Computer
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VersusScore, // Versus: Score. Includes a numeric value specified with PresenceValue.
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WaitingForPlayers, //Waiting For Players
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WaitingInLobby, //Waiting In Lobby
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WastingTime, // Wasting Time
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WatchingCredits, // Watching Credits
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WatchingCutscene, //Watching Cutscene
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Winning, // Winning
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WonTheGame, // Won the Game
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}
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}
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