31 lines
1.4 KiB
C#
31 lines
1.4 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
|
|
// This file is subject to the terms and conditions defined in
|
|
// file 'LICENSE.txt', which is part of this source code package.
|
|
|
|
using System.Xml;
|
|
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
|
|
|
|
namespace Microsoft.Xna.Framework.Content.Pipeline
|
|
{
|
|
/// <summary>
|
|
/// Implements an importer for reading intermediate XML files. This is a wrapper around IntermediateSerializer.
|
|
/// </summary>
|
|
[ContentImporter(".xml", DisplayName = "Xml Importer - MonoGame", DefaultProcessor = "PassThroughProcessor")]
|
|
public class XmlImporter : ContentImporter<object>
|
|
{
|
|
/// <summary>
|
|
/// Called by the XNA Framework when importing an intermediate file to be used as a game
|
|
/// asset. This is the method called by the XNA Framework when an asset is to be imported
|
|
/// into an object that can be recognized by the Content Pipeline.
|
|
/// </summary>
|
|
/// <param name="filename">Name of a game asset file.</param>
|
|
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
|
|
/// <returns>The imported game asset.</returns>
|
|
public override object Import(string filename, ContentImporterContext context)
|
|
{
|
|
using (var reader = XmlReader.Create(filename))
|
|
return IntermediateSerializer.Deserialize<object>(reader, filename);
|
|
}
|
|
}
|
|
}
|