49 lines
3.1 KiB
C#
49 lines
3.1 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
|
|
// This file is subject to the terms and conditions defined in
|
|
// file 'LICENSE.txt', which is part of this source code package.
|
|
|
|
using System;
|
|
using System.IO;
|
|
using Microsoft.Xna.Framework.Content.Pipeline.Audio;
|
|
|
|
namespace Microsoft.Xna.Framework.Content.Pipeline
|
|
{
|
|
/// <summary>
|
|
/// Provides methods for reading .wav audio files for use in the Content Pipeline.
|
|
/// </summary>
|
|
[ContentImporter(".wav", DisplayName = "Wav Importer - MonoGame", DefaultProcessor = "SoundEffectProcessor")]
|
|
public class WavImporter : ContentImporter<AudioContent>
|
|
{
|
|
/// <summary>
|
|
/// Called by the XNA Framework when importing a .wav audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
|
|
/// </summary>
|
|
/// <param name="filename">Name of a game asset file.</param>
|
|
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
|
|
/// <returns>Resulting game asset.</returns>
|
|
/// <remarks>This importer supports PCM in unsigned 8-bit, signed 16-bit, signed 24-bit, IEEE Float 32-bit, MS-ADPCM or IMA/ADPCM with sample rates from 8KHz up to 48KHz.</remarks>
|
|
public override AudioContent Import(string filename, ContentImporterContext context)
|
|
{
|
|
if (string.IsNullOrEmpty(filename))
|
|
throw new ArgumentNullException("filename");
|
|
if (context == null)
|
|
throw new ArgumentNullException("context");
|
|
|
|
if (!File.Exists(filename))
|
|
throw new FileNotFoundException(string.Format("Could not locate audio file {0}.", Path.GetFileName(filename)));
|
|
|
|
var content = new AudioContent(filename, AudioFileType.Wav);
|
|
|
|
// Validate the format of the input.
|
|
if (content.Format.SampleRate < 8000 || content.Format.SampleRate > 48000)
|
|
throw new InvalidContentException(string.Format("Audio file {0} contains audio data with unsupported sample rate of {1}KHz. Supported sample rates are from 8KHz up to 48KHz.", Path.GetFileName(filename), content.Format.SampleRate));
|
|
var validPcm = content.Format.Format == 1 && (content.Format.BitsPerSample == 8 || content.Format.BitsPerSample == 16 || content.Format.BitsPerSample == 24);
|
|
var validAdpcm = (content.Format.Format == 2 || content.Format.Format == 17) && content.Format.BitsPerSample == 4;
|
|
var validIeeeFloat = content.Format.Format == 3 && content.Format.BitsPerSample == 32;
|
|
if (!(validPcm || validAdpcm || validIeeeFloat))
|
|
throw new InvalidContentException(string.Format("Audio file {0} contains audio data with unsupported format of {1} and bit depth of {2}. Supported bit depths are unsigned 8-bit, signed 16-bit, signed 24-bit for PCM(1) and 32-bit for IEEE Float(3).", Path.GetFileName(filename), content.Format.Format, content.Format.BitsPerSample));
|
|
|
|
return content;
|
|
}
|
|
}
|
|
}
|