Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/IContentProcessor.cs
2019-06-25 16:00:44 +03:00

33 lines
1.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Provides methods and properties for accessing a statically typed ContentProcessor subclass, using dynamically typed object data.
/// </summary>
public interface IContentProcessor
{
/// <summary>
/// Gets the expected object type of the input parameter to IContentProcessor.Process.
/// </summary>
Type InputType { get; }
/// <summary>
/// Gets the object type returned by IContentProcessor.Process.
/// </summary>
Type OutputType { get; }
/// <summary>
/// Processes the specified input data and returns the result.
/// </summary>
/// <param name="input">Existing content object being processed.</param>
/// <param name="context">Contains any required custom process parameters.</param>
/// <returns>An object representing the processed input.</returns>
Object Process(Object input, ContentProcessorContext context);
}
}