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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Graphics/GeometryContentCollection.cs
2019-06-25 16:00:44 +03:00

38 lines
1.3 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
{
/// <summary>
/// Provides methods for maintaining a collection of geometry batches that make up a mesh.
/// </summary>
public sealed class GeometryContentCollection : ChildCollection<MeshContent, GeometryContent>
{
internal GeometryContentCollection(MeshContent parent)
: base(parent)
{
}
/// <summary>
/// Gets the parent of a child object.
/// </summary>
/// <param name="child">The child of the parent being retrieved.</param>
/// <returns>The parent of the child object.</returns>
protected override MeshContent GetParent(GeometryContent child)
{
return child.Parent;
}
/// <summary>
/// Sets the parent of the specified child object.
/// </summary>
/// <param name="child">The child of the parent being set.</param>
/// <param name="parent">The parent of the child object.</param>
protected override void SetParent(GeometryContent child, MeshContent parent)
{
child.Parent = parent;
}
}
}