67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
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{
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public class EnvironmentMapMaterialContent : MaterialContent
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{
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public const string AlphaKey = "Alpha";
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public const string DiffuseColorKey = "DiffuseColor";
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public const string EmissiveColorKey = "EmissiveColor";
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public const string EnvironmentMapKey = "EnvironmentMap";
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public const string EnvironmentMapAmountKey = "EnvironmentMapAmount";
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public const string EnvironmentMapSpecularKey = " EnvironmentMapSpecular";
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public const string FresnelFactorKey = "FresnelFactor";
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public const string TextureKey = "Texture";
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public float? Alpha
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{
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get { return GetValueTypeProperty<float>(AlphaKey); }
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set { SetProperty(AlphaKey, value); }
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}
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public Vector3? DiffuseColor
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{
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get { return GetValueTypeProperty<Vector3>(DiffuseColorKey); }
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set { SetProperty(DiffuseColorKey, value); }
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}
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public Vector3? EmissiveColor
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{
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get { return GetValueTypeProperty<Vector3>(EmissiveColorKey); }
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set { SetProperty(EmissiveColorKey, value); }
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}
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public ExternalReference<TextureContent> EnvironmentMap
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{
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get { return GetTexture(EnvironmentMapKey); }
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set { SetTexture(EnvironmentMapKey, value); }
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}
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public float? EnvironmentMapAmount
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{
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get { return GetValueTypeProperty<float>(EnvironmentMapAmountKey); }
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set { SetProperty(EnvironmentMapAmountKey, value); }
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}
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public Vector3? EnvironmentMapSpecular
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{
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get { return GetValueTypeProperty<Vector3>(EnvironmentMapSpecularKey); }
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set { SetProperty(EnvironmentMapSpecularKey, value); }
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}
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public float? FresnelFactor
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{
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get { return GetValueTypeProperty<float>(FresnelFactorKey); }
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set { SetProperty(FresnelFactorKey, value); }
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}
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public ExternalReference<TextureContent> Texture
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{
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get { return GetTexture(TextureKey); }
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set { SetTexture(TextureKey, value); }
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}
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}
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}
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