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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Graphics/BoneWeight.cs
2019-06-25 16:00:44 +03:00

53 lines
1.4 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
{
/// <summary>
/// Provides properties for managing a bone weight.
/// </summary>
public struct BoneWeight
{
string boneName;
float weight;
/// <summary>
/// Gets the name of the bone.
/// </summary>
public string BoneName
{
get
{
return boneName;
}
}
/// <summary>
/// Gets the amount of bone influence, ranging from zero to one. The complete set of weights in a BoneWeightCollection should sum to one.
/// </summary>
public float Weight
{
get
{
return weight;
}
internal set
{
weight = value;
}
}
/// <summary>
/// Initializes a new instance of BoneWeight with the specified name and weight.
/// </summary>
/// <param name="boneName">Name of the bone.</param>
/// <param name="weight">Amount of influence, ranging from zero to one.</param>
public BoneWeight(string boneName, float weight)
{
this.boneName = boneName;
this.weight = weight;
}
}
}