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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Graphics/BoneContent.cs
2019-06-25 16:00:44 +03:00

21 lines
584 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
{
/// <summary>
/// Represents an animation skeleton.
/// </summary>
[System.Diagnostics.DebuggerDisplay("Bone '{Name}'")]
public class BoneContent : NodeContent
{
/// <summary>
/// Initializes a new instance of BoneContent.
/// </summary>
public BoneContent()
{
}
}
}