60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
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{
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public class BasicMaterialContent : MaterialContent
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{
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public const string AlphaKey = "Alpha";
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public const string DiffuseColorKey = "DiffuseColor";
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public const string EmissiveColorKey = "EmissiveColor";
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public const string SpecularColorKey = "SpecularColor";
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public const string SpecularPowerKey = "SpecularPower";
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public const string TextureKey = "Texture";
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public const string VertexColorEnabledKey = "VertexColorEnabled";
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public float? Alpha
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{
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get { return GetValueTypeProperty<float>(AlphaKey); }
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set { SetProperty(AlphaKey, value); }
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}
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public Vector3? DiffuseColor
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{
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get { return GetValueTypeProperty<Vector3>(DiffuseColorKey); }
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set { SetProperty(DiffuseColorKey, value); }
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}
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public Vector3? EmissiveColor
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{
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get { return GetValueTypeProperty<Vector3>(EmissiveColorKey); }
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set { SetProperty(EmissiveColorKey, value); }
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}
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public Vector3? SpecularColor
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{
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get { return GetValueTypeProperty<Vector3>(SpecularColorKey); }
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set { SetProperty(SpecularColorKey, value); }
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}
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public float? SpecularPower
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{
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get { return GetValueTypeProperty<float>(SpecularPowerKey); }
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set { SetProperty(SpecularPowerKey, value); }
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}
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public ExternalReference<TextureContent> Texture
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{
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get { return GetTexture(TextureKey); }
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set { SetTexture(TextureKey, value); }
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}
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public bool? VertexColorEnabled
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{
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get { return GetValueTypeProperty<bool>(VertexColorEnabledKey); }
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set { SetProperty(VertexColorEnabledKey, value); }
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}
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}
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}
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