55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using Microsoft.Xna.Framework.Graphics;
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namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics
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{
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public class AlphaTestMaterialContent : MaterialContent
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{
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public const string AlphaKey = "Alpha";
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public const string AlphaFunctionKey = "AlphaFunction";
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public const string DiffuseColorKey = "DiffuseColor";
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public const string ReferenceAlphaKey = "ReferenceAlpha";
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public const string TextureKey = "Texture";
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public const string VertexColorEnabledKey = "VertexColorEnabled";
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public float? Alpha
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{
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get { return GetValueTypeProperty<float>(AlphaKey); }
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set { SetProperty(AlphaKey, value); }
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}
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public CompareFunction? AlphaFunction
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{
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get { return GetValueTypeProperty<CompareFunction>(AlphaFunctionKey); }
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set { SetProperty(AlphaFunctionKey, value); }
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}
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public Vector3? DiffuseColor
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{
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get { return GetValueTypeProperty<Vector3>(DiffuseColorKey); }
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set { SetProperty(DiffuseColorKey, value); }
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}
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public int? ReferenceAlpha
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{
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get { return GetValueTypeProperty<int>(ReferenceAlphaKey); }
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set { SetProperty(ReferenceAlphaKey, value); }
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}
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public ExternalReference<TextureContent> Texture
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{
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get { return GetTexture(TextureKey); }
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set { SetTexture(TextureKey, value); }
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}
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public bool? VertexColorEnabled
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{
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get { return GetValueTypeProperty<bool>(VertexColorEnabledKey); }
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set { SetProperty(VertexColorEnabledKey, value); }
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}
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}
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}
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