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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/ContentItem.cs
T
2019-06-25 16:00:44 +03:00

40 lines
1.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Provides properties that define various aspects of content stored using the intermediate file format of the XNA Framework.
/// </summary>
public class ContentItem
{
OpaqueDataDictionary opaqueData = new OpaqueDataDictionary();
/// <summary>
/// Gets or sets the identity of the content item.
/// </summary>
[ContentSerializer(Optional = true)]
public ContentIdentity Identity { get; set; }
/// <summary>
/// Gets or sets the name of the content item.
/// </summary>
[ContentSerializer(Optional = true)]
public string Name { get; set; }
/// <summary>
/// Gets the opaque data of the content item.
/// </summary>
[ContentSerializer(Optional = true)]
public OpaqueDataDictionary OpaqueData { get { return opaqueData; } }
/// <summary>
/// Initializes a new instance of ContentItem.
/// </summary>
public ContentItem()
{
}
}
}