32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
|
|
// This file is subject to the terms and conditions defined in
|
|
// file 'LICENSE.txt', which is part of this source code package.
|
|
|
|
using System;
|
|
using Microsoft.Xna.Framework.Content.Pipeline;
|
|
|
|
namespace MonoGame.Framework.Content.Pipeline.Builder
|
|
{
|
|
public class PipelineBuildLogger : ContentBuildLogger
|
|
{
|
|
public override void LogMessage(string message, params object[] messageArgs)
|
|
{
|
|
System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
|
|
}
|
|
|
|
public override void LogImportantMessage(string message, params object[] messageArgs)
|
|
{
|
|
// TODO: How do i make it high importance?
|
|
System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
|
|
}
|
|
|
|
public override void LogWarning(string helpLink, ContentIdentity contentIdentity, string message, params object[] messageArgs)
|
|
{
|
|
var msg = string.Format(message, messageArgs);
|
|
var fileName = GetCurrentFilename(contentIdentity);
|
|
System.Diagnostics.Trace.WriteLine(string.Format("{0}: {1}", fileName, msg));
|
|
}
|
|
|
|
}
|
|
|
|
} |