Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/Builder/PipelineBuildLogger.cs
T
2019-06-25 16:00:44 +03:00

32 lines
1.1 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Framework.Content.Pipeline.Builder
{
public class PipelineBuildLogger : ContentBuildLogger
{
public override void LogMessage(string message, params object[] messageArgs)
{
System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
}
public override void LogImportantMessage(string message, params object[] messageArgs)
{
// TODO: How do i make it high importance?
System.Diagnostics.Trace.WriteLine(string.Format(message, messageArgs));
}
public override void LogWarning(string helpLink, ContentIdentity contentIdentity, string message, params object[] messageArgs)
{
var msg = string.Format(message, messageArgs);
var fileName = GetCurrentFilename(contentIdentity);
System.Diagnostics.Trace.WriteLine(string.Format("{0}: {1}", fileName, msg));
}
}
}