Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/IDE/VisualStudioForMac/default.build
2019-06-25 16:00:44 +03:00

42 lines
1.8 KiB
XML

<?xml version="1.0"?>
<project name="Installer Build Script" default="build" basedir=".">
<description>Default Addins Automated Build script</description>
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
<property name="buildNumber" value="0.0.0.0"/>
<if test="${environment::variable-exists('BUILD_NUMBER')}">
<property name="buildNumber" value="${environment::get-variable('BUILD_NUMBER')}"/>
</if>
<target name="checkos" description="check the operating system">
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
<if test="${os == 'Unix'}">
<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
<property name="os" value="MacOS"/>
</if>
</if>
<echo message="Detected : ${os}"/>
</target>
<target name="build" description="Build All" depends="checkos">
<if test="${os == 'MacOS'}">
<call target="buildaddin"/>
</if>
</target>
<target name="buildaddin" description="Build Visual Studio for Mac Addin" depends="checkos">
<if test="${os == 'MacOS'}">
<delete failonerror="false">
<fileset>
<include name="MonoDevelop.MonoGame_IDE_VisualStudioForMac*.mpack" />
</fileset>
</delete>
<exec program="msbuild" workingdir="." commandline=" /t:Clean /p:Configuration=Debug MonoGame.IDE.VisualStudioForMac.csproj" />
<exec program="msbuild" workingdir="." commandline=" /t:Restore /p:Configuration=Debug MonoGame.IDE.VisualStudioForMac.csproj" />
<exec program="msbuild" workingdir="." commandline=" /t:PackageAddin /p:Configuration=Debug MonoGame.IDE.VisualStudioForMac.csproj" />
</if>
</target>
</project>