247 lines
12 KiB
XML
247 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B2C75BDF-A022-41C6-9618-EDD8BEE76556}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>MonoDevelop.MonoGame</RootNamespace>
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<AssemblyName>MonoDevelop.MonoGame</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CustomCommands>
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<CustomCommands>
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<Command type="Execute" command=""/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/XamarinStudio.exe"" workingdir="/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/">
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<EnvironmentVariables>
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<Variable name="MONODEVELOP_DEV_ADDINS" value="${TargetDir}" />
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</EnvironmentVariables>
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</Command>
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="MonoDevelop.Core">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/MonoDevelop.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MonoDevelop.Ide">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/MonoDevelop.Ide.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MonoDevelop.DesignerSupport">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/AddIns/MonoDevelop.DesignerSupport/MonoDevelop.DesignerSupport.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ICSharpCode.NRefactory">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/ICSharpCode.NRefactory.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mono.TextEditor">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/Mono.TextEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
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<Reference Include="atk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
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<Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
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<Reference Include="System.Xml" />
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<Reference Include="Mono.Addins">
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<HintPath>/Applications/Xamarin Studio.app/Contents/Resources/lib/monodevelop/bin/Mono.Addins.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="PipelineDisplayBinding.cs" />
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<Compile Include="MonoGameContentEditorViewContent.cs" />
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<Compile Include="MonoGameConditions.cs" />
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<Compile Include="ContentItemTemplate.cs" />
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<Compile Include="MonoGameMSBuildImports.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\MonoDevelop.MonoGame.Core\MonoDevelop.MonoGame.Core.csproj">
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<Project>{3FE5AAE8-BE24-4FC3-AF86-2AA3C3CD8DB4}</Project>
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<Name>MonoDevelop.MonoGame.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="icons\" />
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<Folder Include="templates\" />
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<Folder Include="templates\Common\" />
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<Folder Include="packages\" />
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<Folder Include="templates\libs\" />
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<Folder Include="templates\libs\x64\" />
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<Folder Include="templates\libs\x86\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="templates\MonoGameWindowsProject.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="icons\monogame-project-32.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\AssemblyInfo.cs">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Game1.cs">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Icon-md.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Program.cs">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="exclude.addins">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Icon-hd.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\*.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGameProject.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGameSharedProject.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGameContentBuilderTemplate.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Content.mgcb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\app.manifest">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<!---
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<Content Include="packages\MonoGame.Framework.Android.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.iOS.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.Linux.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.MacOS.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.MonoMac.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.WindowsDX.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.WindowsGL.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="packages\MonoGame.Framework.Pipeline.3.3.0.nupkg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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-->
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<Content Include="templates\MonoGamePCLProject.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGamePipelineProject.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Importer1.cs">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Processor1.cs">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGameContentImporter.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\MonoGameContentProcessor.xpt.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\OpenTK.dll.config">
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<Link>templates\Common\OpenTK.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\GamepadConfig\Tao.Sdl.dll.config">
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<Link>templates\Common\Tao.Sdl.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="templates\Common\Icon.ico">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\MonoGame.Framework.dll.config">
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<Link>templates\Common\MonoGame.Framework.dll.config</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\openal-soft\MacOS\Universal\libopenal.1.dylib">
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<Link>templates\libs\libopenal.1.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\openal-soft\Linux\x64\libopenal.so.1">
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<Link>templates\libs\x64\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\openal-soft\Windows\x64\soft_oal.dll">
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<Link>templates\libs\x64\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\openal-soft\Windows\x86\soft_oal.dll">
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<Link>templates\libs\x86\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\openal-soft\Linux\x86\libopenal.so.1">
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<Link>templates\libs\x86\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\SDL\Linux\x64\libSDL2-2.0.so.0">
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<Link>templates\libs\x64\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\SDL\Windows\x64\SDL2.dll">
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<Link>templates\libs\x64\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\SDL\Windows\x86\SDL2.dll">
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<Link>templates\libs\x86\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\SDL\Linux\x86\libSDL2-2.0.so.0">
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<Link>templates\libs\x86\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\..\ThirdParty\Dependencies\SDL\MacOS\Universal\libSDL2-2.0.0.dylib">
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<Link>templates\libs\libSDL2-2.0.0.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="MonoDevelop.MonoGame.addin.xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="MonoGameProject.cs" />
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<None Include="MonoGameBuildExtension.cs" />
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</ItemGroup>
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</Project>
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