54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using MonoDevelop.Ide.Templates;
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using System.Xml;
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using MonoDevelop.Core;
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using MonoDevelop.Projects;
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namespace MonoDevelop.MonoGame
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{
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public class ContentItemTemplate : FileDescriptionTemplate
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{
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SingleFileDescriptionTemplate template;
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FileCopyMode mode = FileCopyMode.None;
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public override string Name {
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get { return template.Name; }
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}
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public override void Load (XmlElement filenode, FilePath baseDirectory)
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{
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foreach (XmlNode node in filenode.ChildNodes) {
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if (node is XmlElement) {
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template = CreateTemplate ((XmlElement) node, baseDirectory) as SingleFileDescriptionTemplate;
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if (template == null)
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throw new InvalidOperationException ("Resource templates must contain single-file templates.");
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var attr = node.Attributes ["CopyToOutputDirectory"];
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if (attr != null) {
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Enum.TryParse<FileCopyMode> ( attr.Value, out mode);
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}
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return;
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}
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}
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}
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public override bool AddToProject(SolutionFolderItem policyParent, Project project, string language, string directory, string name)
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{
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ProjectFile file = template.AddFileToProject(policyParent, project, language, directory, name);
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if (file != null)
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{
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file.BuildAction = BuildAction.Content;
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file.CopyToOutputDirectory = mode;
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return true;
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}
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else
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return false;
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}
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public override void Show ()
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{
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template.Show ();
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}
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}
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}
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