118 lines
5.5 KiB
XML
118 lines
5.5 KiB
XML
<?xml version="1.0"?>
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<!--
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MonoGame - Copyright (C) The MonoGame Team
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This file is subject to the terms and conditions defined in
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file 'LICENSE.txt', which is part of this source code package.
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-->
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<config xmlns="SharpDoc">
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<title>MonoGame Documentation</title>
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<style>MonoGame</style>
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<output-dir>Output</output-dir>
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<!-- Topics -->
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<topic id="Welcome" page-id="main" name="MonoGame Documentation" filename="welcome.md">
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<!-- Copy our images to the html/images folder -->
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<resource>images</resource>
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<topic id="Introduction" name="Introduction" filename="introduction.md">
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<topic id="What_is_MonoGame" name="What is MonoGame" filename="what_is_monogame.md"/>
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<topic id="System_Requirements" name="System Requirements" filename="system_requirements.md"/>
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<topic id="Setting_Up_MonoGame" name="Setting Up MonoGame" filename="setting_up_monogame.md">
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<topic id="Setting_Up_MonoGame_Windows" name="Windows" filename="setting_up_monogame_windows.md"/>
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<topic id="Setting_Up_MonoGame_Mac" name="Mac" filename="setting_up_monogame_mac.md"/>
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<topic id="Setting_Up_MonoGame_Linux" name="Linux" filename="setting_up_monogame_linux.md"/>
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<topic id="Setting_Up_MonoGame_Source" name="From Source" filename="setting_up_monogame_source.md"/>
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</topic>
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<topic id="MonoGame_FAQ" name="MonoGame FAQ" filename="monogame_faq.md"/>
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<topic id="Help_and_Support" name="Help and Support" filename="help_and_support.md"/>
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</topic>
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<topic id="Getting_Started" name="Getting Started" filename="getting_started/getting_started.md">
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<topic id="creating_a_new_project" name="Creating a New Project" filename="getting_started/1_creating_a_new_project.md">
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<topic id="creating_a_new_project_vs" name="Visual Studio" filename="getting_started/1_creating_a_new_project_vs.md"/>
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<topic id="creating_a_new_project_md" name="MonoDevelop / Xamarin Studio" filename="getting_started/1_creating_a_new_project_md.md"/>
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</topic>
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<topic id="understanding_the_code" name="Understanding the Code" filename="getting_started/2_understanding_the_code.md"/>
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<topic id="adding_content" name="Adding Content" filename="getting_started/3_adding_content.md"/>
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<topic id="adding_basic_code" name="Adding Basic Code" filename="getting_started/4_adding_basic_code.md"/>
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</topic>
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<topic id="Tutorials" name="Tutorials" filename="tutorials.md"/>
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<topic id="Adding_Art_Sounds_and_More" name="Adding Art, Sounds, and More" filename="content_intro.md">
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<topic id="Using_The_Pipeline_Tool" name="Using The Pipeline Tool" filename="using_pipeline_tool.md"/>
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<topic id="Custom_Effects" name="Custom Effects" filename="custom_effects.md"/>
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<topic id="Using_TrueType_Fonts" name="Using TrueType Fonts" filename="adding_ttf_fonts.md"/>
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<topic id="Localization" name="Localization" filename="localization.md" />
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</topic>
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<topic id="Tools" name="Tools" filename="tools.md">
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<topic id="2MGFX" name="2MGFX" filename="2mgfx.md"/>
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<topic id="MGCB" name="MGCB" filename="mgcb.md"/>
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<topic id="Pipeline" name="Pipeline" filename="pipeline.md"/>
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</topic>
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<topic id="Platform_Specific_Notes" name="Platform-Specific Notes" filename="platform_specific.md">
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<topic id="Android" name="Android" filename="android.md"/>
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<topic id="tvOS" name="tvOS" filename="tvOS.md"/>
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<topic id="UWP" name="UWP" filename="UWP.md"/>
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</topic>
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<topic id="External_Links" name="External Links" filename="links.md"/>
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<topic id="Change_log" name="Change Log" filename="..\CHANGELOG.md"/>
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<!-- Special topic X:ClassLibrary to include generated class library references. No filename to setup as it is generated -->
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<topic id="X:ClassLibraryReference" page-id="api" name="Class Library Reference" index="100" on-url="true"/>
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</topic>
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<!-- List the assemblies to include for the class library-->
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<!-- Windows Desktop -->
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<group api="default|Windows DirectX Desktop">
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<source>..\MonoGame.Framework\bin\Windows\AnyCPU\Release\MonoGame.Framework.dll</source>
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<source>..\MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll</source>
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</group>
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<!-- Linux Desktop -->
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<group api="linux|Linux Desktop">
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<source>..\MonoGame.Framework\bin\Linux\AnyCPU\Release\MonoGame.Framework.dll</source>
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<source>..\MonoGame.Framework.Content.Pipeline\bin\Linux\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll</source>
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</group>
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<!-- MacOS Desktop -->
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<!--
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<group api="macos|MacOS Desktop">
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<source>..\MonoGame.Framework\bin\MacOS\AnyCPU\Release\MonoGame.Framework.dll</source>
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<source>..\MonoGame.Framework.Content.Pipeline\bin\MacOS\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll</source>
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</group>
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-->
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<!-- WindowsGL Desktop -->
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<group api="wingl|Windows OpenGL Desktop">
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<source>..\MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\MonoGame.Framework.dll</source>
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</group>
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<!-- Web -->
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<group api="web|Web">
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<source>..\MonoGame.Framework\bin\Web\AnyCPU\Release\MonoGame.Framework.dll</source>
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</group>
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<!-- iOS -->
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<!--
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<group api="ios|iOS">
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<source>..\MonoGame.Framework\bin\iOS\iPhoneSimulator\Release\MonoGame.Framework.dll</source>
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</group>
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-->
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<!-- Android -->
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<!--
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<group api="android|Android">
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<source>..\MonoGame.Framework\bin\Android\AnyCPU\Release\MonoGame.Framework.dll</source>
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</group>
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-->
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</config>
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