Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Client/LobbyList.cs
T
2019-12-19 17:41:49 -03:00

152 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using SteamNative;
//TODO: this entire file is the main reason why we need to update this library
namespace Facepunch.Steamworks
{
public partial class LobbyList : IDisposable
{
internal Client client;
public Action<Lobby> OnLobbyDataReceived;
internal LobbyList(Client client)
{
client.RegisterCallback<SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated);
this.client = client;
}
List<ulong> pendingCallbacks = new List<ulong>();
public void Update()
{
lock (pendingCallbacks)
{
foreach (ulong lobbyId in pendingCallbacks)
{
OnLobbyDataReceived?.Invoke(Lobby.FromSteam(client, lobbyId));
}
pendingCallbacks.Clear();
}
}
/// <summary>
/// Refresh the List of Lobbies. If no filter is passed in, a default one is created that filters based on AppId ("appid").
/// </summary>
/// <param name="filter"></param>
public void Request(Filter filter = null)
{
//init out values
if (filter == null)
{
filter = new Filter();
filter.StringFilters.Add("appid", client.AppId.ToString());
filter.DistanceFilter = Filter.Distance.Worldwide;
}
client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);
if (filter.SlotsAvailable != null)
{
client.native.matchmaking.AddRequestLobbyListFilterSlotsAvailable((int)filter.SlotsAvailable);
}
if (filter.MaxResults != null)
{
client.native.matchmaking.AddRequestLobbyListResultCountFilter((int)filter.MaxResults);
}
foreach (KeyValuePair<string, string> fil in filter.StringFilters)
{
client.native.matchmaking.AddRequestLobbyListStringFilter(fil.Key, fil.Value, SteamNative.LobbyComparison.Equal);
}
foreach (KeyValuePair<string, int> fil in filter.NearFilters)
{
client.native.matchmaking.AddRequestLobbyListNearValueFilter(fil.Key, fil.Value);
}
// this will never return lobbies that are full (via the actual api)
client.native.matchmaking.RequestLobbyList(OnLobbyList);
}
void OnLobbyList(LobbyMatchList_t callback, bool error)
{
if (error) return;
//how many lobbies matched
uint lobbiesMatching = callback.LobbiesMatching;
// lobbies are returned in order of closeness to the user, so add them to the list in that order
for (int i = 0; i < lobbiesMatching; i++)
{
//request lobby data
ulong lobby = client.native.matchmaking.GetLobbyByIndex(i);
client.native.matchmaking.RequestLobbyData(lobby);
}
}
void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
{
if (callback.Success == 1) //1 if success, 0 if failure
{
lock (pendingCallbacks)
{
pendingCallbacks.Add(callback.SteamIDLobby);
}
}
}
public Lobby GetLobbyFromID(ulong lobbyId)
{
return Lobby.FromSteam(client, lobbyId);
}
public void RequestLobbyData(ulong lobby)
{
client.native.matchmaking.RequestLobbyData(lobby);
}
public void Dispose()
{
client = null;
}
public class Filter
{
// Filters that match actual metadata keys exactly
public Dictionary<string, string> StringFilters = new Dictionary<string, string>();
// Filters that are of string key and int value for that key to be close to
public Dictionary<string, int> NearFilters = new Dictionary<string, int>();
//Filters that are of string key and int value, with a comparison filter to say how we should relate to the value
//public Dictionary<string, KeyValuePair<Comparison, int>> NumericalFilters = new Dictionary<string, KeyValuePair<Comparison, int>>();
public Distance DistanceFilter = Distance.Worldwide;
public int? SlotsAvailable { get; set; }
public int? MaxResults { get; set; }
public enum Distance : int
{
Close = SteamNative.LobbyDistanceFilter.Close,
Default = SteamNative.LobbyDistanceFilter.Default,
Far = SteamNative.LobbyDistanceFilter.Far,
Worldwide = SteamNative.LobbyDistanceFilter.Worldwide
}
public enum Comparison : int
{
EqualToOrLessThan = SteamNative.LobbyComparison.EqualToOrLessThan,
LessThan = SteamNative.LobbyComparison.LessThan,
Equal = SteamNative.LobbyComparison.Equal,
GreaterThan = SteamNative.LobbyComparison.GreaterThan,
EqualToOrGreaterThan = SteamNative.LobbyComparison.EqualToOrGreaterThan,
NotEqual = SteamNative.LobbyComparison.NotEqual
}
}
}
}