Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveDecontainItem.cs
T
2019-11-21 18:22:25 +01:00

106 lines
4.2 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveDecontainItem : AIObjective
{
public override string DebugTag => "decontain item";
public Func<Item, float> GetItemPriority;
//can either be a tag or an identifier
private readonly string[] itemIdentifiers;
private readonly ItemContainer sourceContainer;
private ItemContainer targetContainer;
private readonly Item targetItem;
private AIObjectiveGoTo goToObjective;
private AIObjectiveContainItem containObjective;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer sourceContainer, AIObjectiveManager objectiveManager, ItemContainer targetContainer = null, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.targetItem = targetItem;
this.sourceContainer = sourceContainer;
this.targetContainer = targetContainer;
}
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer sourceContainer, AIObjectiveManager objectiveManager, ItemContainer targetContainer = null, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, sourceContainer, objectiveManager, targetContainer, priorityModifier) { }
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer sourceContainer, AIObjectiveManager objectiveManager, ItemContainer targetContainer = null, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.sourceContainer = sourceContainer;
this.targetContainer = targetContainer;
}
protected override bool Check() => IsCompleted;
public override float GetPriority()
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
Item itemToDecontain = targetItem ?? sourceContainer.Inventory.FindItem(i => itemIdentifiers.Any(id => i.Prefab.Identifier == id || i.HasTag(id)), recursive: false);
if (itemToDecontain == null)
{
Abandon = true;
return;
}
if (targetContainer == null)
{
if (itemToDecontain.Container != sourceContainer.Item)
{
IsCompleted = true;
return;
}
}
else
{
if (targetContainer.Inventory.Items.Contains(itemToDecontain))
{
IsCompleted = true;
return;
}
}
if (goToObjective == null && !itemToDecontain.IsOwnedBy(character))
{
if (!character.CanInteractWith(sourceContainer.Item, out _, checkLinked: false))
{
TryAddSubObjective(ref goToObjective,
constructor: () => new AIObjectiveGoTo(sourceContainer.Item, character, objectiveManager),
onAbandon: () => Abandon = true);
return;
}
}
if (targetContainer != null)
{
TryAddSubObjective(ref containObjective,
constructor: () => new AIObjectiveContainItem(character, itemToDecontain, targetContainer, objectiveManager) { GetItemPriority = this.GetItemPriority },
onCompleted: () => IsCompleted = true,
onAbandon: () => targetContainer = null);
}
else
{
itemToDecontain.Drop(character);
IsCompleted = true;
}
}
}
}