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LuaCsForBarotraumaEP/Barotrauma/Source/Networking/NetEntityEvent
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Joonas Rikkonen 9b0d7c1020 Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
2017-06-10 15:07:10 +03:00
..
ClientEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
NetEntityEvent.cs
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
2017-06-10 15:07:10 +03:00
NetEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
ServerEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
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