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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/GraphicsDebug.cs
T
2019-06-25 16:00:44 +03:00

25 lines
1.0 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Graphics
{
public partial class GraphicsDebug
{
/// <summary>
/// Attempt to dequeue a debugging message from the graphics subsystem.
/// </summary>
/// <remarks>
/// When running on a graphics device with debugging enabled, this allows you to retrieve
/// subsystem-specific (e.g. DirectX, OpenGL, etc.) debugging messages including information
/// about improper usage of shaders and APIs.
/// </remarks>
/// <param name="message">The graphics debugging message if retrieved, null otherwise.</param>
/// <returns>True if a graphics debugging message was retrieved, false otherwise.</returns>
public bool TryDequeueMessage(out GraphicsDebugMessage message)
{
return PlatformTryDequeueMessage(out message);
}
}
}