157 lines
7.1 KiB
C#
157 lines
7.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using Barotrauma.Particles;
|
|
using Barotrauma.Sounds;
|
|
using Microsoft.Xna.Framework;
|
|
using System.Xml.Linq;
|
|
using Barotrauma.Items.Components;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class StatusEffect
|
|
{
|
|
private List<ParticleEmitter> particleEmitters;
|
|
|
|
private static HashSet<StatusEffect> ActiveLoopingSounds = new HashSet<StatusEffect>();
|
|
private static double LastMuffleCheckTime;
|
|
private List<RoundSound> sounds = new List<RoundSound>();
|
|
private SoundSelectionMode soundSelectionMode;
|
|
private SoundChannel soundChannel;
|
|
private Entity soundEmitter;
|
|
private double loopStartTime;
|
|
private bool loopSound;
|
|
|
|
partial void InitProjSpecific(XElement element, string parentDebugName)
|
|
{
|
|
particleEmitters = new List<ParticleEmitter>();
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "particleemitter":
|
|
particleEmitters.Add(new ParticleEmitter(subElement));
|
|
break;
|
|
case "sound":
|
|
var sound = Submarine.LoadRoundSound(subElement);
|
|
if (sound?.Sound != null)
|
|
{
|
|
loopSound = subElement.GetAttributeBool("loop", false);
|
|
if (subElement.Attribute("selectionmode") != null)
|
|
{
|
|
if (Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out SoundSelectionMode selectionMode))
|
|
{
|
|
soundSelectionMode = selectionMode;
|
|
}
|
|
}
|
|
sounds.Add(sound);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
partial void ApplyProjSpecific(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Hull hull, Vector2 worldPosition)
|
|
{
|
|
if (entity == null) { return; }
|
|
|
|
if (sounds.Count > 0)
|
|
{
|
|
if (soundChannel == null || !soundChannel.IsPlaying)
|
|
{
|
|
if (soundSelectionMode == SoundSelectionMode.All)
|
|
{
|
|
foreach (RoundSound sound in sounds)
|
|
{
|
|
if (sound?.Sound == null)
|
|
{
|
|
string errorMsg = $"Error in StatusEffect.ApplyProjSpecific1 (sound \"{sound?.Filename ?? "unknown"}\" was null)\n" + Environment.StackTrace;
|
|
GameAnalyticsManager.AddErrorEventOnce("StatusEffect.ApplyProjSpecific:SoundNull1" + Environment.StackTrace, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
return;
|
|
}
|
|
soundChannel = SoundPlayer.PlaySound(sound.Sound, worldPosition, sound.Volume, sound.Range, hull);
|
|
if (soundChannel != null) { soundChannel.Looping = loopSound; }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int selectedSoundIndex = 0;
|
|
if (soundSelectionMode == SoundSelectionMode.ItemSpecific && entity is Item item)
|
|
{
|
|
selectedSoundIndex = item.ID % sounds.Count;
|
|
}
|
|
else if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && entity is Character user)
|
|
{
|
|
selectedSoundIndex = user.ID % sounds.Count;
|
|
}
|
|
else
|
|
{
|
|
selectedSoundIndex = Rand.Int(sounds.Count);
|
|
}
|
|
var selectedSound = sounds[selectedSoundIndex];
|
|
if (selectedSound?.Sound == null)
|
|
{
|
|
string errorMsg = $"Error in StatusEffect.ApplyProjSpecific2 (sound \"{selectedSound?.Filename ?? "unknown"}\" was null)\n" + Environment.StackTrace;
|
|
GameAnalyticsManager.AddErrorEventOnce("StatusEffect.ApplyProjSpecific:SoundNull2" + Environment.StackTrace, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
return;
|
|
}
|
|
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, worldPosition, selectedSound.Volume, selectedSound.Range, hull);
|
|
if (soundChannel != null) { soundChannel.Looping = loopSound; }
|
|
}
|
|
}
|
|
|
|
if (soundChannel != null && soundChannel.Looping)
|
|
{
|
|
ActiveLoopingSounds.Add(this);
|
|
soundEmitter = entity;
|
|
loopStartTime = Timing.TotalTime;
|
|
}
|
|
}
|
|
|
|
foreach (ParticleEmitter emitter in particleEmitters)
|
|
{
|
|
float angle = 0.0f;
|
|
if (emitter.Prefab.CopyEntityAngle)
|
|
{
|
|
if (entity is Item item && item.body != null)
|
|
{
|
|
angle = -item.body.Rotation;
|
|
if (item.body.Dir < 0.0f) { angle += MathHelper.Pi; }
|
|
}
|
|
}
|
|
|
|
emitter.Emit(deltaTime, worldPosition, hull, angle: angle, particleRotation: angle);
|
|
}
|
|
}
|
|
|
|
static partial void UpdateAllProjSpecific(float deltaTime)
|
|
{
|
|
bool doMuffleCheck = Timing.TotalTime > LastMuffleCheckTime + 0.2;
|
|
if (doMuffleCheck) { LastMuffleCheckTime = Timing.TotalTime; }
|
|
foreach (StatusEffect statusEffect in ActiveLoopingSounds)
|
|
{
|
|
if (statusEffect.soundChannel == null) { continue; }
|
|
|
|
//stop looping sounds if the statuseffect hasn't been applied in 0.1
|
|
//= keeping the sound looping requires continuously applying the statuseffect
|
|
if (Timing.TotalTime > statusEffect.loopStartTime + 0.1)
|
|
{
|
|
statusEffect.soundChannel.FadeOutAndDispose();
|
|
statusEffect.soundChannel = null;
|
|
}
|
|
else
|
|
{
|
|
statusEffect.soundChannel.Position = new Vector3(statusEffect.soundEmitter.WorldPosition, 0.0f);
|
|
if (doMuffleCheck)
|
|
{
|
|
statusEffect.soundChannel.Muffled = SoundPlayer.ShouldMuffleSound(
|
|
Character.Controlled, statusEffect.soundEmitter.WorldPosition, statusEffect.soundChannel.Far, Character.Controlled?.CurrentHull);
|
|
}
|
|
}
|
|
}
|
|
ActiveLoopingSounds.RemoveWhere(s => s.soundChannel == null);
|
|
}
|
|
}
|
|
}
|