98 lines
3.8 KiB
C#
98 lines
3.8 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Barotrauma
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{
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abstract partial class MapEntityPrefab : IPrefab, IDisposable
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{
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public virtual void UpdatePlacing(Camera cam)
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{
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Vector2 placeSize = Submarine.GridSize;
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if (placePosition == Vector2.Zero)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (PlayerInput.PrimaryMouseButtonHeld()) placePosition = position;
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}
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else
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
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Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
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newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
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newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
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if (Submarine.MainSub != null)
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{
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newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);
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}
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if (PlayerInput.PrimaryMouseButtonReleased())
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{
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CreateInstance(newRect);
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placePosition = Vector2.Zero;
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selected = null;
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}
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newRect.Y = -newRect.Y;
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}
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if (PlayerInput.SecondaryMouseButtonHeld())
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{
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placePosition = Vector2.Zero;
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selected = null;
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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if (placePosition == Vector2.Zero)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White, 0, (int)(2.0f / cam.Zoom));
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GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom));
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}
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else
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{
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Vector2 placeSize = Submarine.GridSize;
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
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Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
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newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
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newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
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if (Submarine.MainSub != null)
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{
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newRect.Location -= Submarine.MainSub.Position.ToPoint();
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}
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newRect.Y = -newRect.Y;
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GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue);
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (Submarine.MainSub != null)
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{
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drawRect.Location -= Submarine.MainSub.Position.ToPoint();
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}
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drawRect.Y = -drawRect.Y;
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GUI.DrawRectangle(spriteBatch, drawRect, Color.White);
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}
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public void DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)
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{
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GUI.Font.DrawString(spriteBatch, originalName, pos, color);
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}
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}
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}
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