Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/SalvageMission.cs
T
2020-03-04 13:04:10 +01:00

20 lines
537 B
C#

using Barotrauma.Networking;
using FarseerPhysics;
namespace Barotrauma
{
partial class SalvageMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
item = Item.ReadSpawnData(msg);
if (item == null)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
}
item.body.FarseerBody.BodyType = BodyType.Kinematic;
}
}
}