152 lines
6.2 KiB
C#
152 lines
6.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using Barotrauma.Networking;
|
|
using Barotrauma.Items.Components;
|
|
using System.Text;
|
|
using FarseerPhysics;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
static partial class DebugConsole
|
|
{
|
|
public static List<string> QueuedCommands = new List<string>();
|
|
|
|
public static void Update()
|
|
{
|
|
lock (QueuedCommands)
|
|
{
|
|
while (QueuedCommands.Count>0)
|
|
{
|
|
ExecuteCommand(QueuedCommands[0], GameMain.Instance);
|
|
QueuedCommands.RemoveAt(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static bool ExecProjSpecific(string[] commands)
|
|
{
|
|
switch (commands[0].ToLower())
|
|
{
|
|
case "restart":
|
|
case "reset":
|
|
DebugConsole.NewMessage("*****************", Color.Lime);
|
|
DebugConsole.NewMessage("RESTARTING SERVER", Color.Lime);
|
|
DebugConsole.NewMessage("*****************", Color.Lime);
|
|
GameMain.Instance.CloseServer();
|
|
GameMain.Instance.StartServer();
|
|
break;
|
|
case "exit":
|
|
case "close":
|
|
case "quit":
|
|
GameMain.ShouldRun = false;
|
|
break;
|
|
case "say":
|
|
case "msg":
|
|
string text = string.Join(" ", commands.Skip(1));
|
|
if (commands[0].ToLower() == "say") text = "HOST: " + text;
|
|
GameMain.Server.SendChatMessage(text, ChatMessageType.Server);
|
|
break;
|
|
case "servername":
|
|
GameMain.Server.Name = string.Join(" ", commands.Skip(1));
|
|
GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", commands.Skip(1)));
|
|
break;
|
|
case "servermsg":
|
|
GameMain.NetLobbyScreen.ChangeServerMessage(string.Join(" ", commands.Skip(1)));
|
|
break;
|
|
case "seed":
|
|
GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", commands.Skip(1));
|
|
break;
|
|
case "gamemode":
|
|
{
|
|
int index = -1;
|
|
if (int.TryParse(string.Join(" ", commands.Skip(1)), out index))
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedModeIndex = index;
|
|
}
|
|
else
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedModeName = string.Join(" ", commands.Skip(1));
|
|
}
|
|
DebugConsole.NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan);
|
|
}
|
|
break;
|
|
case "mission":
|
|
{
|
|
int index = -1;
|
|
if (int.TryParse(string.Join(" ", commands.Skip(1)), out index))
|
|
{
|
|
GameMain.NetLobbyScreen.MissionTypeIndex = index;
|
|
}
|
|
else
|
|
{
|
|
GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", commands.Skip(1));
|
|
}
|
|
DebugConsole.NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan);
|
|
}
|
|
break;
|
|
case "sub":
|
|
case "submarine":
|
|
{
|
|
Submarine sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", commands.Skip(1)).ToLower());
|
|
|
|
if (sub != null)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedSub = sub;
|
|
}
|
|
sub = GameMain.NetLobbyScreen.SelectedSub;
|
|
DebugConsole.NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan);
|
|
}
|
|
break;
|
|
case "shuttle":
|
|
{
|
|
Submarine shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", commands.Skip(1)).ToLower());
|
|
|
|
if (shuttle != null)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedShuttle = shuttle;
|
|
}
|
|
shuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
|
DebugConsole.NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan);
|
|
}
|
|
break;
|
|
case "startgame":
|
|
case "startround":
|
|
case "start":
|
|
if (Screen.Selected == GameMain.GameScreen) break;
|
|
if (!GameMain.Server.StartGame()) NewMessage("Failed to start server",Color.Yellow);
|
|
break;
|
|
case "endgame":
|
|
case "endround":
|
|
case "end":
|
|
if (Screen.Selected == GameMain.NetLobbyScreen) break;
|
|
GameMain.Server.EndGame();
|
|
break;
|
|
case "entitydata":
|
|
Entity ent = Entity.FindEntityByID(Convert.ToUInt16(commands[1]));
|
|
if (ent != null)
|
|
{
|
|
NewMessage(ent.ToString(), Color.Lime);
|
|
}
|
|
break;
|
|
#if DEBUG
|
|
case "eventdata":
|
|
ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(commands[1])];
|
|
if (ev != null)
|
|
{
|
|
NewMessage(ev.StackTrace, Color.Lime);
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
return false;
|
|
break;
|
|
}
|
|
return true; //command found
|
|
}
|
|
}
|
|
}
|