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LuaCsForBarotraumaEP
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3a0201ca281efc55805a5633fa3acdd01cb9d414
LuaCsForBarotraumaEP
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Subsurface
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History
Sebastian Broberg
63e5e75201
Fix for null exception upon start.
2016-03-03 20:35:07 +01:00
..
Components
Merge branch 'master' of bitbucket.org:Regalis11/barotrauma
2016-03-03 20:18:35 +01:00
CharacterInventory.cs
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
2016-02-27 21:01:10 +02:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Fixed networkevents crashing due to client trying to access server.connectedclients
2016-02-19 17:18:31 +02:00
Item.cs
Fix for null exception upon start.
2016-03-03 20:35:07 +01:00
ItemInventory.cs
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
ItemPrefab.cs
Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
2016-02-13 13:09:27 +02:00
ItemSpawner.cs
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
2016-02-09 20:00:53 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00