Files
LuaCsForBarotraumaEP/Subsurface/Source/Physics/Physics.cs
2016-10-22 15:18:16 +03:00

24 lines
900 B
C#

using System;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
static class Physics
{
public const Category CollisionNone = Category.None;
public const Category CollisionAll = Category.All;
public const Category CollisionWall = Category.Cat1;
public const Category CollisionCharacter = Category.Cat2;
public const Category CollisionPlatform = Category.Cat3;
public const Category CollisionStairs = Category.Cat4;
public const Category CollisionItem = Category.Cat5;
public const Category CollisionProjectile = Category.Cat6;
public const Category CollisionLevel = Category.Cat7;
public static float DisplayToRealWorldRatio = 1.0f / 80.0f;
public const float DisplayToSimRation = 100.0f;
}
}