24 lines
900 B
C#
24 lines
900 B
C#
using System;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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static class Physics
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{
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public const Category CollisionNone = Category.None;
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public const Category CollisionAll = Category.All;
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public const Category CollisionWall = Category.Cat1;
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public const Category CollisionCharacter = Category.Cat2;
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public const Category CollisionPlatform = Category.Cat3;
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public const Category CollisionStairs = Category.Cat4;
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public const Category CollisionItem = Category.Cat5;
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public const Category CollisionProjectile = Category.Cat6;
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public const Category CollisionLevel = Category.Cat7;
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public static float DisplayToRealWorldRatio = 1.0f / 80.0f;
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public const float DisplayToSimRation = 100.0f;
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}
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}
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