Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/BanList.cs

212 lines
5.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
class BannedPlayer
{
public string Name;
public string IP;
public bool CompareTo(string ipCompare)
{
int rangeBanIndex = IP.IndexOf(".x");
if (rangeBanIndex<=-1)
{
return ipCompare == IP;
}
else
{
if (ipCompare.Length < rangeBanIndex) return false;
return ipCompare.Substring(0, rangeBanIndex) == IP.Substring(0, rangeBanIndex);
}
}
public BannedPlayer(string name, string ip)
{
this.Name = name;
this.IP = ip;
}
}
class BanList
{
const string SavePath = "Data/bannedplayers.txt";
private List<BannedPlayer> bannedPlayers;
private GUIComponent banFrame;
public GUIComponent BanFrame
{
get { return banFrame; }
}
public BanList()
{
bannedPlayers = new List<BannedPlayer>();
if (File.Exists(SavePath))
{
string[] lines;
try
{
lines = File.ReadAllLines(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open the list of banned players in " + SavePath, e);
return;
}
foreach (string line in lines)
{
string[] separatedLine = line.Split(',');
if (separatedLine.Length < 2) continue;
string name = String.Join(",", separatedLine.Take(separatedLine.Length - 1));
string ip = separatedLine.Last();
bannedPlayers.Add(new BannedPlayer(name, ip));
}
}
}
public void BanPlayer(string name, string ip)
{
if (bannedPlayers.Any(bp => bp.IP == ip)) return;
DebugConsole.Log("Banned " + name);
bannedPlayers.Add(new BannedPlayer(name, ip));
Save();
}
public bool IsBanned(string IP)
{
return bannedPlayers.Any(bp => bp.CompareTo(IP));
}
public GUIComponent CreateBanFrame(GUIComponent parent)
{
banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), "", parent);
foreach (BannedPlayer bannedPlayer in bannedPlayers)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
bannedPlayer.IP + " (" + bannedPlayer.Name + ")",
"",
Alignment.Left, Alignment.Left, banFrame);
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
textBlock.UserData = banFrame;
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
removeButton.UserData = bannedPlayer;
removeButton.OnClicked = RemoveBan;
if (bannedPlayer.IP.IndexOf(".x") <= -1)
{
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", textBlock);
rangeBanButton.UserData = bannedPlayer;
rangeBanButton.OnClicked = RangeBan;
}
}
return banFrame;
}
private bool RemoveBan(GUIButton button, object obj)
{
BannedPlayer banned = obj as BannedPlayer;
if (banned == null) return false;
DebugConsole.Log("Removing ban from " + banned.Name);
GameServer.Log("Removing ban from " + banned.Name, null);
bannedPlayers.Remove(banned);
Save();
if (banFrame != null)
{
banFrame.Parent.RemoveChild(banFrame);
CreateBanFrame(banFrame.Parent);
}
return true;
}
public string ToRange(string ip)
{
for (int i = ip.Length - 1; i > 0; i--)
{
if (ip[i] == '.')
{
ip = ip.Substring(0, i) + ".x";
break;
}
}
return ip;
}
private bool RangeBan(GUIButton button, object obj)
{
BannedPlayer banned = obj as BannedPlayer;
if (banned == null) return false;
banned.IP = ToRange(banned.IP);
BannedPlayer bp;
while ((bp = bannedPlayers.Find(x => banned.CompareTo(x.IP)))!=null)
{
//remove all specific bans that are now covered by the rangeban
bannedPlayers.Remove(bp);
}
bannedPlayers.Add(banned);
Save();
if (banFrame != null)
{
banFrame.Parent.RemoveChild(banFrame);
CreateBanFrame(banFrame.Parent);
}
return true;
}
private bool CloseFrame(GUIButton button, object obj)
{
banFrame = null;
return true;
}
public void Save()
{
GameServer.Log("Saving banlist", null);
List<string> lines = new List<string>();
foreach (BannedPlayer banned in bannedPlayers)
{
lines.Add(banned.Name + "," + banned.IP);
}
try
{
File.WriteAllLines(SavePath, lines);
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving the list of banned players to " + SavePath + " failed", e);
}
}
}
}