100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using System;
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using System.Xml.Linq;
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namespace Barotrauma.MapCreatures.Behavior
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{
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partial class BallastFloraBehavior
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{
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private float damageUpdateTimer;
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partial void LoadPrefab(ContentXElement element)
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{
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "branchsprite":
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case "hiddenflowersprite":
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break;
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case "flowersprite":
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flowerVariants++;
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break;
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case "leafsprite":
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leafVariants++;
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break;
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case "targets":
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LoadTargets(subElement);
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break;
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}
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}
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}
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partial void UpdateDamage(float deltaTime)
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{
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if (damageUpdateTimer <= 0)
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{
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foreach (BallastFloraBranch branch in Branches)
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{
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if (Math.Abs(branch.AccumulatedDamage) > 1.0f)
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{
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SendNetworkMessage(this, NetworkHeader.BranchDamage, branch);
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branch.AccumulatedDamage = 0f;
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}
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}
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damageUpdateTimer = 1f;
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}
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damageUpdateTimer -= deltaTime;
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}
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public void ServerWriteSpawn(IWriteMessage msg)
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{
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msg.Write(Prefab.Identifier);
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msg.Write(Offset.X);
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msg.Write(Offset.Y);
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}
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public void ServerWriteBranchGrowth(IWriteMessage msg, BallastFloraBranch branch, int parentId = -1)
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{
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var (x, y) = branch.Position;
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msg.Write(parentId);
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msg.Write((int)branch.ID);
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msg.WriteRangedInteger((byte)branch.Type, 0b0000, 0b1111);
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msg.WriteRangedInteger((byte)branch.Sides, 0b0000, 0b1111);
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msg.WriteRangedInteger(branch.FlowerConfig.Serialize(), 0, 0xFFF);
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msg.WriteRangedInteger(branch.LeafConfig.Serialize(), 0, 0xFFF);
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msg.Write((ushort)branch.MaxHealth);
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msg.Write((int)(x / VineTile.Size));
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msg.Write((int)(y / VineTile.Size));
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msg.Write(branch.ParentBranch == null ? -1 : Branches.IndexOf(branch.ParentBranch));
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}
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public void ServerWriteBranchDamage(IWriteMessage msg, BallastFloraBranch branch)
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{
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msg.Write((int)branch.ID);
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msg.Write(branch.Health);
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}
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public void ServerWriteInfect(IWriteMessage msg, UInt16 itemID, bool infect, BallastFloraBranch infector = null)
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{
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msg.Write(itemID);
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msg.Write(infect);
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if (infect)
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{
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msg.Write(infector?.ID ?? -1);
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}
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}
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public void ServerWriteBranchRemove(IWriteMessage msg, BallastFloraBranch branch)
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{
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msg.Write(branch.ID);
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}
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public void SendNetworkMessage(params object[] extraData)
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{
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GameMain.Server.CreateEntityEvent(Parent, extraData);
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}
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}
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} |