Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Data/IResourceInfoDeclarations.cs

80 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Xml.Serialization;
namespace Barotrauma.LuaCs.Data;
public interface IBaseResourceInfo : IResourceInfo, IDataInfo, IDependencyInfo {}
public interface IConfigResourceInfo : IBaseResourceInfo {}
/// <summary>
/// Represents loadable Lua files.
/// </summary>
public interface ILuaScriptResourceInfo : IBaseResourceInfo
{
/// <summary>
/// Should this script be run automatically.
/// </summary>
[XmlAttribute("IsAutorun")]
public bool IsAutorun { get; }
/// <summary>
/// Indicates that this lua resources needs to run outside sandbox/requires unrestricted access.
/// </summary>
[XmlAttribute("RunUnrestricted")]
public bool RunUnrestricted { get; }
}
public interface IAssemblyResourceInfo : IBaseResourceInfo
{
/// <summary>
/// The friendly name of the assembly. Script files belonging to the same assembly should all have the same name.
/// Legacy scripts will all be given the sanitized name of the Content Package they belong to.
/// </summary>
[XmlAttribute("FriendlyName")]
public string FriendlyName { get; }
/// <summary>
/// Is this entry referring to a script file collection.
/// </summary>
[XmlAttribute("IsScript")]
public bool IsScript { get; }
/// <summary>
/// <b>[Required(IsScript: true)] Whether the internal compiled assembly name should be named to enabled use of the
/// <see cref="InternalsVisibleToAttribute"/> attribute.</b>
/// </summary>
[XmlAttribute("UseInternalAccessName")]
public bool UseInternalAccessName { get; }
/// <summary>
/// Should the following resources only be used for Compilation MetadataReference.
/// NOTE: Affects the entire package's assembly resources, meant for internal use only.
/// </summary>
[XmlAttribute("IsReferenceModeOnly")]
public bool IsReferenceModeOnly { get; }
}
#region Collections
public interface IAssembliesResourcesInfo
{
ImmutableArray<IAssemblyResourceInfo> Assemblies { get; }
}
public interface ILuaScriptsResourcesInfo
{
ImmutableArray<ILuaScriptResourceInfo> LuaScripts { get; }
}
public interface IConfigsResourcesInfo
{
ImmutableArray<IConfigResourceInfo> Configs { get; }
}
#endregion